renegadefolkhero: (Default)

I've been able to get all my NES carts working (Dragon Warrior for the win! Okay, now lets put it in the box and never look at it again since I emulate everything now BYE) except Bubble Bobble. I bought it secondhand years ago, and it worked at that time.

For the record, I hate this game. It's evil. It has 99 levels, and you can't get the "good" ending unless you play with a friend. A while back I played with a friend. We slogged through all 99 levels. We beat it. Bubble Bobble is truly Satan's child.

Anyway, they say NES carts are rarely truly defective, they usually just need to be cleaned, or the NES pin connector needs to be cleaned. Let me tell you. I have cleaned this bitch, using isotopic alcohol and q-tips, until the contacts gleam.

I confirmed all the contacts have continuity, and all the ICs have continuity. I actually learned some cool things about NES PCBs during this process. I went over this thing with a goddamned magnifying glass (because: old, blind) and could not find any serious defects. There's some copper around the lockout chip but I don't think that's the issue.

At one point, I was able to get the game to play about 1/5 attempts, so the ROM chip seems to be good? The game would always glitch if I gently flexed the PCB forward in a top-loading famiclone.

Aftermarket NES connectors are tight as shit (they call it the "death grip") and it bothers me, because I'm concerned having to forcibly rip the cartridge out each time could damage the contacts. So I went to work on the famiclone and loosened the pin connector with a credit card, cleaned it out with Q-tip stems, and (for my model) cut off some plastic tabs on the inside that might be interfering with cartridge seating. All my other games play PERFECTLY now, and BB doesn't play at all.

What did I fucking say? Did I not say this thing was the Devil's own creation?

Read more... )

"Wow this thing must be worth something" NO goddammit, no! It's not worth a cheeseburger! It's the principle of the thing. It's a precious relic of the past.

Did I miss something obvious? Maybe. To this point, most carts just needed a quick clean. This was the first time I needed to do more than that.

renegadefolkhero: (Default)

I recently realized I own several valuable retro games. It felt irresponsible to be sitting on a big pile of stuff and have no idea what it was worth, so I researched it and fell into a game collecting rabbit hole for a little bit.

I've always been an incidental collector. I buy what I want to play, and keep the games I get attached to. As result I've accumulated a modest collection of stuff, but it was never my intention to collect things per se or to buy to sell later. I'm too practical to buy things I don't want to play, and these days, I'm happy with emulation. So I very much had my outsider goggles on when I was looked into the current state of affairs.

Read more... )

Anyway, the most valuable takeaway I had from all this was learning a bit more about myself.

I fuckign love vibeeo game. I love them so goddamned much. I LOVE EMULATING THEM. I love reading about some random esoteric game and firing up that bad boy on my Steamdeck within 10 minutes and playing it for 30 minutes and then never thinking about it again. I LOVE OWNING MY OWN GAMES. I love owning a copy of Chrono Trigger I bought with my own sweaty little hands. I DONT WANT SOMEONE ELSE'S GAME. Only My Game no You GAme! I will spend hours trying to get MY cartridge of Dragon Warrior to work (still doesn't work boooo, that's another post too!) instead of picking up a loose cart FROM A STRANGER on ebay for $7. This is who I am. I'm comfortable with it.

My brain is simply not wired for collecting for the sake of collecting (or worse, that cardinal of sins, INVESTMENT cue piano sting), but I did gain appreciation for owning physical games in general, and for being more vigilant about picking up consoles and games during the "downcycle" period (Playstation 4 is in this period, and they have some tasty exclusives I want). So now, instead of waiting for any given game to go on sale for $5 on Steam because that's what Practical Gamers such as myself do, I'll give physical more consideration, I think.

renegadefolkhero: (Default)

So after trying very hard to thread the needle between "gen AI books are absolute bullshit, gen AI is a cancer, fuck you fuckers," and "there's a human in the mix and this isn't going away" I smashed headlong into a brick wall and all my teeth fell out.

tldr )

Anyway, after I picked up all my teeth, I took a hiatus. I joke around about being a precious creative snowflake and a sensitive artist etc. etc., but facts: the most important thing in the year of our lord 2026 is preserving one's artistic reservoir by whatever means necessary, including "quitting." I don't know if I'll return to self-publishing, but I don't like the person I'm becoming, and I refuse to let this bullshit pollute my well any more. Writing is my place of joy and I'm not letting people who have decided to make self-publishing an AI hustle piss all over it.

I need to rest, which means playing lots of video games, and talking about that almost exclusively. Thank you for your attention to this matter.

renegadefolkhero: (Default)

After my previous screed, I wanted to hash out articles of definitive proof of humanity.

How can you definitively prove a book was written by a human, as LLM writing becomes increasingly human-like and accessible?

Proof of Revision History

I imagine this will become the gold standard. Many writers keep separate versions of each draft already, and many writing apps maintain revision history in some fashion. Each time I start a new draft, I make a copy and drop it in a Scrivener research folder and title it the draft version. The Scrivener project for my current book has metadata ranging from 2023 to 2026.

Even if an author writes a lot of one-and-done stories, Google Docs and Proton Docs both have revision history. I don't use the former, but the latter recorded revisions of a short story every few minutes. Both would be subject to whatever number and duration limits are in place, however.

Proof of Conceptualization

Or, Don't Empty Your Trash!

What if those wily AI acolytes generate the book, then retype it? One does what one must, if revision history becomes the industry standard yardstick.

Supplemental notes, brainstorming, and worldbuilding documents do not prove a book is human-authored, but supplemental material supports revision history, and if you have both, seems like you're golden.

(Great news for the epic fantasy authors, heyo!)

My Scrivener project's synopsis and notes sections are riddled with ramblings and large swaths of cut text, because that's one of the places I store the darlings I murder. My Trash is filled with versions of chapters, because any time I'm doing a major edit I automatically create a dupe and stuff the original in a folder or toss it in the trash. I may have incentive to keep those files now.

Proof of Time Spent

Another suggested indicator has been time to write. Rapid release naturally falls under suspicion. I don't know where the consensus on "reasonable time to write a book" will fall, indies and tradpub authors in shorter-length, higher-volume genres frequently produce books within 6 months, if not less.

One argument in support of Daggerfall is that the book was published a few years after the author's previous book. This makes a lot of assumptions, but it tells you where people's heads are at. Another argument I've read, for the thriller that recently got canned, was even if the author did use AI, the amount of time spent writing and revising the book was clearly substantial.

For some, this apparently makes a difference. If the author "does the time" does the work now qualify as human, or at least human enough?

The Authors Guild’s Human Authored certification

Human Authored Certification is free for guild members ($150 annually) or $10 for non-members, and requires identity verification through a third-party service.

“Human Authored” means that the text of the book was written by a human and not generated by AI, with the exception of minimal uses such as AI applications that check spelling and grammar or for research.

Will this become the cost of doing business? Identity verification will be a thorny issue for a certain subset of writers. I don't know if putting confirmation in the hands of the Guild is necessarily better than relying on any other third party.

Quantifying When AI is Problematic

For the most part, people don't seem to take exception to using AI in spelling and grammar checks. Some don't seem to mind AI-assisted revisions, either. The main issue is text generation. The base document needs to be human-authored.

There seem to be a few ideas at work here:

  • AI-authored books are a shortcut that require no real work
  • AI-authored books can be produced too quickly
  • Consequently, AI books at volume are a lazy cash grab
  • Using AI to write is wrong because LLMs were widely trained on stolen work (now they train on LEGAL essentially stolen work, hooray)
  • Using AI to write isn't fair because it gives the author a speed advantage
  • ....But if you spent enough time refining and editing the book, maybe that's okay.

So we're making like, a million assumptions here, and I'm gonna sidestep most of that and break down the salient points.

Equating time == quality, time == human authorship will return false positives. I wrote the first draft of my current book in around 2 months. I'm not sure how much time I've spent on subsequent drafts and refinements, but I'd put the total at 8 months easily. This version is, without question, far superior to the original (and also substantively different), but that doesn't mean I didn't write the original, and some authors don't do heavy editing rounds. In fact, many authors are disincentivized to do time-consuming edits that don't appreciably improve ROI.

That being said. Broadly speaking, the quality of drafts increases with subsequent drafting and time investment. If you compare draft versions of a book, rather than comparing different books to each other, the subsequent draft is gonna be higher-quality.

Time is an indicator of quality and human-authorship on some level, which takes us back to revision history, and "is this a logical progression?"

R.I.P. Clean Drafts?

We're entering an age where being a messy human may be a virtue. Writers like me, who have piles of drafts and supplementary proof of work, should be in the clear.

If you're one and done, and you don't have revision history... look out.

They're gonna whip out the AI AI-detector, and as far as I'm concerned, that's a crapshoot. I have not seen any public, replicable demonstration that absolves my skepticism.

A Perfect Solution

A drone that hovers over your shoulder, recording every typo and running constant identity checks to confirm each keystroke is your own. AI doesn't make typos. AI can't sit at computer (yet). Checkmate.

Alternate Solution: A word processor that outputs a copy of the draft every 2 minutes with sequential filenames. Let's see... 20 hours a week writing, writing about 8 months... 640 hours, which is 38,400 minutes, which is 19,200 drafts. (Don't check that math.) Zip it and promptly deliver payload to naysayers. Docs are converted to PDF, and then to image. Magic visual comparison software (no AI!) allows human editor to observe time progression of approximately 1 million pages over several hours (days?) over a massive screen to confirm story grew organically as nature intended.

Easy peasy. Problem solved.

sizzle

Aug. 11th, 2026 07:28 am
renegadefolkhero: (Default)

i'm crashing and burning, and this is objectively fine

it's a combination of:

  • i have a book coming out, and my arc readers are very sweet but unfortunately most of them ARE NOT doing what they're supposed to be doing (affectionate) and that's on me for sending an arc call to an unvetted NL list
  • i have another Big Serious Book Actually in edits and (sound is muffled by ominous cawing of crows)
  • i think about quitting self-publishing at least twice a day
  • i am EXTREMELY confused/frustrated/uncertain about where i stand at my dayjob to the point of despair and/or tears, and if i got BASICALLY ANY offer today i would immediately dump my laptop on my boss's desk and hit the bricks. no explanation. i'm gone, you all figure it out. i'm ready to start my second career tbh. both in publishing and for my dayjob.

basically i'm having a midlife crisis. again. i've had a few, i think you're allowed to have at least 3 but no more than 5 anywhere between the ages of 30 and 70. after 70 it's tough titties. before 30 you're a baby go away.

One nice thing is I got the author copy yesterday. This is my first paperback for sale. I spent time on it, and it looks good. I immediately caught a punctuation typo in the epilogue because #JustWriterThings but I don't care.

This used Amazon's new groundwood paper option. It's a lighter-weight paper that is recommended for shorter novels because it helps fill them out, and longer novels because it weighs less. Black text is not as stark as it is on Ingram Spark's premium white, but the page feel is good. Book looks good on the shelf next to Captive Prince which was one of the ones I studied for fonts, layout, etc.

I knew everything lined up and should be perfect but actually seeing it gave me a confidence boost in jacket design. I did understand the assignment. I did not screw up my measurements. Etc. So that's nice.

renegadefolkhero: (Default)

I'm in final edits on The Book, which is the debut of my new pen name. It's a larger genre with a broader audience. There's some advice that editing doesn't matter, as edits can be time intensive and supposedly many readers don't notice or care. It's an ROI thing. I get why people say that, but if readers have criticism I don't want "sloppily written" and "typos" to be part of it.

I need to shave off at least 5k more, so I'm going through the very long list of stupid shit I do before I start in on bigger cuts. "Was going to" is by far the darkest of my sins, but rest assured, I have many.

Read more... )

renegadefolkhero: (Default)

If I hear about one more book deal that got shitcanned because some AI company decided a book may have been written with AI I will scream. I'll scream and projectile vomit if the writer is Black. Better put on face protection everyone!

“You just had to read the cover letter and chapter to know this was a really fantastic book,” said Gerald, the founder of Europa Content

After the deals closed, Gerald said he heard from a reporter at a trade publication that there were rumors brewing about the book’s leaning heavily on AI. x

"what an amazing book i'm so in love with it and inspired i can't wait to sell it," the agent said. AND YET. I wouldn't touch Europa Content with a ten foot pole after this. Screw him. Who stabs their client in the back like that? I mean, besides this guy, obviously.


Anti-AI brigade is going to negatively impact all writers, including writers like me who would sooner die than use AI to write a book. Writers are lying about using AI due to stigma, and this is a problem.

Let's say you write a goddamned banger, an incredible thriller, and everyone loses their shit, and it goes to 3654-way auction and you get an awesome bid. That was the hard part actually! Amazing! You did it! Then your craptastic agent (???) decides, "hmm maybe this writer used ai somewhere... i can't prove it but..." and tanks the deal.

People justify it by saying AI writing can't be copyrighted. "You can't copyright AI, and you maybe used AI to write this book, so..."

So, what? The manuscript cannot be copyright, and it's open season now? A third party decides I didn't write enough of my book, and now anyone can copy and publish it now? Does this mean at some point, Amazon's gonna flip a switch and all the people who confirmed their book used AI become training fodder because it's not copyright protected? Fuck this and fuck you.

They are making AI companies like Pangram word of god one creative human expression and it's fucked up and wrong. Why the HELL does An AI Corpo get to decide what's human now? Am I losing my mind?

"AI was trained on stolen work" YES, including my books, apparently! Now, AI companies can legally buy the book, steal it, and put it in a shredder. Close the barn door and lock it, if you want, that horse is GONE, folks.

My thinking has evolved, friends. I NO LONGER GIVE A SHIT IF ANYONE USES AI TO WRITE A BOOK, AND FROM A PRACTICAL STANDPOINT, IT DOESN'T MATTER. Ultimately, the readership decides if the book is read and sells. Some audiences are not discerning. They want to be entertained and they don't care how the story came to be. If they do care, it would be nice if we could get authors to disclose AI usage, so people who don't want to read it can avoid it. Ideally, AI disclosure is like any other content warning. DLDR

ALSO IDEALLY, the AI writers can operate openly in the non-discerning readership genres where they are welcome, or at least not maligned. There are some readerships that want a book every 2 weeks. Cool, whatever, give it to them. What that means is that niche likely isn't viable for writers who don't use AI. And that's fine, actually. I would rather have them mucking up the trenches where people don't care than getting up in my business flooding MY categories with AI-slop my readership is actively hostile to and doesn't want to read.

You can't shame people into not using AI. They'll keep using it, and they won't admit it, and that's going to bite everyone else in the ass one day.

ok. I think I'm done. I have editing to do. I use spell and grammar check tools for proofreading btw. Hope that's ok! :) Don't worry, I'll we sure to disclose all software usage along with copies of my (checks notes) 7 drafts over the past 3 years to anyone who asks so we can all sleep at night, warmed by confirmation of my creative purity.

renegadefolkhero: (Default)

evidently i've arrived at that point in the author journey where an arc gets like 2 pickups, and i laugh and slap the book and say, "yep you're a pretty weird one aintcha" and then go about my day. which is vastly preferable to curling up into a ball and dying, so i'll take it.

renegadefolkhero: (Default)

After repeated stops and starts I was like alright you bastard, get it done, and I did a marathon editing session and it. is. done.

This is an intoxicatingly weird book and my 3 superfans will freaking love it, but I am very ready to move on with my life lmao. So I'm not giving myself a chance to second guess anything I've changed. It's formatting > ARCs > out the god damned door. holey moleeeey

MOTH

Jul. 17th, 2026 06:52 pm
renegadefolkhero: (Default)

have i ever told you guys how much i LOVE atlas moths?

christ

AMAZING

renegadefolkhero: (Default)

Sorted out some confusion on my newsletter. Turns out I was on a grandfathered plan, which allows 1k subscribers. Convert Kit now has a 10k subscriber free plan, but it requires participating in their referral program and you have to manually convert to the newer plan. I did that, but only after I'd bumped around 100-150 cold subscribers.

My logic was if someone hasn't opened a letter in about 2 months, they're not interested, so I was being kinda aggressive about culling cold subscribers (and this certainly helped my open rate). But I'm gonna back off that now that the sky's the limit and keep them on the list a bit longer.

I've released enough books now to confidently say having 1k NL subscribers has given my books a modest release boost. One thing I've noticed is my click rate is about 10x what the actual clickthrough to purchase appears to be. Normally, I'd say I'm losing them on the passive marketing (cover and blurb) EXCEPT I already showed them than in my NL! So I'm not sure how normal that is.

I fully acknowledge my passive marketing game is weak. So I'm gonna commit to working a bit harder on my blurbs, which are long and stupid rn.


In writing news, I'm stuck on a book that's about 95% complete. I'm gonna lay this out:

  • I genuinely like this book
  • This is a "book of my heart" and not a market book
  • It's 95% complete, the cover is done, the blurb is done, ARC release is in spitting distance! I'm so dang close!
  • Once this book is published, I can quietly retire one of my pens and I VERY much want to do this, because I have too much on my plate to actively maintain it
  • This book will provide a very tidy and welcome bookend to a certain segment of my self-publishing career
  • ... Yet I am having SO MUCH DIFFICULTY sitting down to finally finish this book
  • This is very unlike me!

My best guess is the first book sold PAINFULLY badly, and I'm anticipating this one also not selling even though it's far better positioned, and something about that is making it hard to actually finish the book. A while back I gave myself permission to never finish the book, and simply quietly retire the pen, but the truth is, this thing is gonna haunt my ass until I kick it out the door. It's gotta go.

Under normal circumstances, I could have it finished and proofed in 2 weeks, tops. I just gotta lock in, as the kids say.

LOCK IN RENALDO

renegadefolkhero: (Default)

I bought some Sarasa gel pens at a stationary store the other day because they reminded me of [personal profile] sarasa_cat.

These are good pens!

renegadefolkhero: (Default)

holy crapola have i been busy

I keep meaning to report and keep putting it off so here tis.

I decided to stop being a nerd and give newsletters a chance, and did a few NL builder activities. I increased my list from 50 organic subs to about 800. Here's why the volume game matters:

SubsOpen RateClicked
5558.18%9
79057.09%154

My open rate stayed about the same, but saw A BIG DIFFERENCE in clickthrough.

Clicks are not sales, however. Clicks are interest. I released a nichy book after I built my list and it sold on-par with my last bestseller, which had broader appeal. So working on my list did move the needle, though unclear how much.

GOOD NEWS

  • I got over my paralysis about NLs and now it's just a thing I do. They're really not so bad, and I've fully embraced the argument that unsubs are good, because you won't waste that person's time anymore and they don't clutter up your list. So people who don't like it unsub, no big deal. I think I've had maybe 30 unsub so far which I understand is pretty normal for the volume.
  • NLs feel a lot less pointless when hundreds of people are reading your emails, as opposed to like 20.
  • I feel like my sales have plateaued for what I was previously doing, so from that perspective any boost is good
  • I got a few superfans, and my first fan mail, which was pretty dang cool.

BAD NEWS

  • If you gain subscribers with free books, it can be difficult to translate that to reader loyalty. Larger subscriber numbers make the lack of loyalty more obvious (e.g they only click free stuff), and that kinda sucks.
  • There's no way I can juggle multiple pens AND do the marketing stuff. I'm only just now skimming the surface of that gauntlet and I feel like my plate is edging toward full.

Whether I'm doing "a lot" of work or not, it kinda feels like I am. So this experience reinforced I can't juggle too many pen names and I need to figure out how to balance it.

renegadefolkhero: (Default)

This is the best game that has ever existed, or will ever exist.

Hyperbole aside, damn did this thing hit me when I needed it, well done poncle. I've got SO MUCH going on right now my brain is fried by nightfall and I needed a pick-up-and-go game that I could vibe with that still had some strat meat and this thing fits the bill.

Vampire Crawlers is a roguelike deckbuilder from the team behind the much beloved Vampire Survivors bullet heaven, or horde survivor, or OG Survivors-like, or whatever you wanna call it.

Deckbuilding is my favorite card game mechanic and I've played quite a few of these. Crawlers takes the iconography, hyperkinetic bling, combo-based strategy, and achievement storm that is VS and slams it into a deckbuilder fighting mechanic with dungeon crawler map navigation. The game is fun and fast-paced, and if you're familiar with VS, the icons and combos will click early-on. Evolutions create powerful new cards, and chaining combos for damage boosts is ridiculously satisfying. Hitting treasure chests is rewarding, bashing candlesticks and pillars for coins is fun, and the ability to apply gems to cards to upgrade them in a variety of ways is frankly brilliant.

Normally in these types of games, you upgrade a card to a better card. Here the player is given an option of gems that can be "hammered" into gem slots available on each card, meaning you could have a handful of holy bible starter cards with no two being quite the same. I have not seen this in a deckbuilder before, and letting players build their own cards as well as their own decks is A+. Once you start getting the hang of different strategies, every card has the potential to be a good card, and every gem has potential relative to your current run. "All power ups are good power ups" was one of the big boons of VS, and it's lovely to see the sentiment carried over here.

Deckbuilder is a saturated genre and I gotta give the devs credit for making this game feel like a unique play experience. I have never played a game quite like this. I love VS, and I appreciate those sweet vibes are getting overlaid, but lads there's genuinely a lot to love here. From the old-school dungeon crawler graphics and retro dialogue sfx to the unlockable QOL enhancements and the knowledge this here is a poncle game so you're gonna have like 30 characters to play, it's a banger all around.

x-posted from .club Read more... )

renegadefolkhero: (Default)

Some big anti-slop initiatives have come down the pipeline in recent days, though but some of these changes may be related to other things... ($)

Barnes & Noble Press

  • No longer allows public domain content, and all such content must be removed immediately. This is great BTW. I never understood why retailers permitted 132543 self-published copies of Edgar Allen Poe stories to be uploaded.
  • B&N has also applied a 100 book limit to accounts, saying that if you have over 100 books you need to get in touch with them. This, to me, is less about controlling slop and more about controlling unprofitable slop. But I don't think it's unreasonable to ask someone who has published 100 books on your platform to touch base.

A career author touched base with B&N and they confirmed they value career authors and this restriction is not for people who publish multiple pens over the course of years

Draft 2 Digital

  • New accounts now have a $20 USD activation fee
  • Accounts that earn less than $100 annually in royalty income (after D2D's cut) must pay a $12 USD maintenance fee. This fee isn't applied to accounts that don't have actively published books, so authors can delist titles to avoid the fee, but if the account goes into the negative and it isn't paid, the account is closed. So delist BEFORE the due date, not after.

Earnings-wise, you'd need to sell around $170 in books generally (you'd have to sell a lot more if you price at 0.99c, hopefully no one is still doing that). These rates are USD across the board, and are therefore more expensive in certain countries than others.

Kevin McLaughlin did a zoom call with D2D and got some interesting insights as to why this was done. D2D says there is a growing retailer, library, and reader backlash to indie books due to the sheer volume of slop, and they consider this an existential threat. So they are framing this as a way to protect indie authors.

Kris told me that some months they decline as much as 70% of the titles uploaded to D2D, which is...a lot! The fallout from this on the retailer and library end has been a steady increase in hostility toward indie authors. Because Apple, Overdrive, B&N, and other D2D partners can't easily tell a indie author from a bookspammer, they have a tendency to tar and feather us all with the same brush. Kris mentioned that libraries have been pushing back hard against indie titles because of the raw quantity of spam content flooding the marketplace.

...Bookspammers have figured out a workaround. If they want to upload fifty books a month, they can open fifty D2D accounts and upload one book per account per month. This keeps the numbers low, so they look like a regular indie, and don't get as much attention paid to them. This has apparently been happening enough that it's reached a crisis point. D2D is adding the $20 fee for new accounts because, coupled with the $12 annual fee, that's enough revenue lost that they believe it will force the bookspammers to leave D2D and try going direct to retailers instead. This protects D2D's reputation, and the reps of authors using their platform for distribution.

Kevin notes retailers may start considering a per title setup fee. Book Vault already does this ($20 per title), evidently to stop this very problem. There's been some talk of asking D2D to work with ALLi to waive fees for members, as they already provide discounts for BookVault and Ingram Spark per-title fees. If you do paper and hardbacks through BV or IS the ALLi membership might already pay for itself.


Personally, I feel like the anti-slop argument is at least partly a smoke screen. Both companies want to get rid of books that don't sell or provide a "bad customer experience" (as the Zon is fond of saying) and make them look bad, and it happens the vast majority of those ARE slop books. Some slop must sell enough to warrant the trouble, or content farms wouldn't be so damned persistent about publishing it.

That being said... a 70% rejection rate is very high, and obviously incredibly time-consuming. Response rates over at D2D Support have been at a crawl for some time now, and I usually wait days if not a full week to get a reply to an email, so I get it. There's some speculation all of these recent changes are because D2D isn't profitable enough. Reducing spam volume helps them regardless, but if they are having money issues and that's a major driver, I would not be surprised if per-title fees become a thing.

What I hope people appreciate is once fees like this are introduced, there's really nowhere to go but up. The problem with fees isn't necessarily the fees themselves, especially in the beginning when they're comparatively low, it's the normalization of the added expenses when the entire point of their distribution model is their cut comes from sales, and they profit if you profit. There are distributors that do charge up-front like PublishDrive but they've got so much bullshit and add-ons IDK what the fuck it actually costs.

Aside, I was checking the D2D royalty rates and I just realized the Kobo+ rate is 51% which explains why I thought I wasn't making any money on my D2D-distributed books there, lmao. If you go direct on Kobo you get 10% more on standard royalties, reimbursement for 49%!!! more of your Kobo+ minutes, and you get access to all the promo stuff. Where's my shrug emoji..... ¯_(ツ)_/¯ There it is.

renegadefolkhero: (Default)

Graveyard Keeper has been on my list forever, but I never got around to it until the game was made free to advertise the upcoming sequel. I assumed it was Stardew Valley with Dead People, but it's really only superficially similar in terms of the overall game loop. This game is more crafting-focused, with a surprising amount of detail regarding corpse preparations, embalming, etc. This is a portal fantasy, sort of, and darkness is afoot, as there are witches being burned at the stake and the game allows selling cadaver flesh as meat or making candles out of body fat. There is farming, but it's simplified (you don't have to water crops and they don't wither as far as I can tell) and it's mostly intended to create ingredients for the wide-ranging crafting system.

Early game is a little stressful, as you're constantly running out of energy. New corpses arrive on a regular basis and it can be a struggle to inter them timely between the other chores, and if you don't, the body quality decays, which impacts your cemetery rating. Once you settle into the game, you have to trade carrots to get body deliveries, which helps a lot and lets the player control the pacing, and you can also grow and cook carrots for an easy energy boost so you don't have to constantly forage for berries and mushrooms. It also took me a while to finally generate blue points for upgrades, so I was still in limbo for a while needing to progress but being unable to do so until I unlocked the church and the ability to give sermons, and in turn, study items for blue points.

There is A LOT of walking around, and very often, walking to place, realizing you need certain items to repair a bridge or whatever, and having to walk all the way back. I found myself needing to consult a wiki a lot, because a lot of aspects of the game aren't explained or easily discoverable. There is a lot of crafting, and a lot of ingredient creation or foraging are required. Some areas are deliberately tedious, like the swamp, which is difficult to traverse, and if you get to the end and don't have the equipment to build a bridge you have to walk aaaaall the way back.

That being said, I've been sucked into this game over the past few days. I like upgrading and maintaining the cemetery, and I kinda like how sprawling the main area is. The forest and surrounding areas FEEL big, remote, and unexplored. A significant gameplay strategy is finding ways to make ingredient gathering more convenient, so you can cut logs or stone slabs and carry them back to your house, but you can only carry one log or slab at at time. Hopefully there's some kind of cart later.

The amount of work required for crafting ingredients, considering how much stuff needs to be crafting, can be pretty time-consuming. I've reached a point now where I just carry around a big stack of nails, planks, hinges, etc., and I still manage to find myself in situations where I don't have what I need. The sequel appears to emphasize automation which, at least at this stage in the original game, would help. The only automation I've found so far is the furnace, which I can use to create iron bars from ore.

I'm definitely enjoying this one for what it is, there is always something to do and I really like the cemetery maintenance aspect, but I'm already at the point where the more advanced crafting is getting a bit tedious. I find myself taking notes to keep up with what ingredients are needed for what project and help remember where things are on the map, which just emphasizes the lack of useful in-game information. But I think this will definitely be a one-and-done for me, and not a game I revisit. The game is a bit too stingy in terms of time management, and while it definitely fits the pseudo-medieval vibe, the devs have made very intentional choices to create player inconvenience and those limitations become more annoying as time goes on.

x-posted from .club Read more... )

renegadefolkhero: (Default)

I've been sitting on this for a bit, chewing on it, and my takeaway is Hatchette is full of assholes.

I was already annoyed by the innovative new tradpub acquisition process wherein the indie author does all the work (gets the idea for the book, writes the book, edits the book, gets a cover for the book, publishes the book, does the marketing for the book, builds the platform, attracts readers, gains momentum, starting selling lots of books) and Hachette swoops in to offer a deal and take the lion's share of the profits, because Traditional Publishers Don't Actually Know How to Sell Books They Just Sorta Get Lucky Sometimes (United States v. Penguin Random House and Simon & Schuster), and letting the author do literally everything and establish the book has legs saves them the trouble.

The only thing worse is the audio pubs hoovering up every audio book right they can find by low-balling clueless indies with pocket change offers. (Do your research and counter-offer Podium. I'm begging you.)

Hatchette knew what they bought. They knew the beef with the stolen cover, they knew the rumors the book was written with AI. They thought they could make a buck off Mia Ballard with frankly minimal effort on their part, and they didn't care about the AI stuff until they started to get heat. Then, instead of supporting the author THEY APPROACHED, they threw her to the curb like trash.

When faced with accusations of stolen cover art, Hatchette actually commissioned A DIFFERENT artist to do a similar cover instead of working with the og artist. (?WTF?)

Now, Hatchette has the gall to say they are "committed to protecting creative expression." Eat my whole ass.

Wanna sign with trad? Better be sure, because once these people get their hooks into your book anything goes.

Anyway, my official stance on is it ok to use AI in your self-published book is: Fuck Hachette.

renegadefolkhero: (Default)

Newsletters tend to be held up as a gold standard of book promo because they're dirt cheap (often even free), they're portable (and a safety net if you get deplatformed), and it's a direct pipeline to people who want to read your books (in theory... that depends on how you attract subscribers).

There a few schools of thought on this but one is casting as wide a net as possible, by offering free books and participating in swaps to attract "cold" readers unfamiliar with your work, and another is focusing on attracting warm readers who already read your books and keeping them engaged.

EVERY SIX MONTHS I say, "I'm gonna take the advice I've been given, and do some newsletter swaps." And every damn time I open Bookfunnel and Storyorigin and scroll through the promos and swaps, I end of just sort of... quietly dying on the floor.

I just can't do it. Generally speaking, I hate newsletters as a reader. I've joined newsletters for authors who had elaborate funnels and lots of "engagement" stuff like polls and whatnot, and I hated the hustle vibes. I felt like I was constantly being pitched to. I hate it when I get a NL that says hey check out these AMAZING books! And I know the author didn't read them, it's just a swap with comps to get more subs.

My main problem is I'm not the audience for NLs, obviously, so I don't have a good gauge for what works for most people. I don't like the feeling I'm constantly shilling books, and I don't like to bother people if I don't have something important to announce, so I only send like 3 or 4 a year. But as a result, my NLs are fairly small, and growth has been really slow going.

I was given the advice you can't go on your personal gut on this sort of thing, because you're not the audience, and lots of readers love that kind of stuff. Fair enough.

Do you subscribe to author newsletters? Do you have an opinion on this stuff?

renegadefolkhero: (Default)

Renegade Industries is rebranding our monthly chats.

I'm retiring several of my pen names. I have a few books left to publish, and I had the idea I just wanted to push those babies out and be done with it.

I was on the verge of yeet-publishing my next book--quite literally about to hit the button--when I came to my senses and asked, "Renaldo, what the hell are you doing, man?"

  • The cover is terrible! Not because it's DIY, but because you can't tell a damn thing about what kind of story it is.
  • The title is horrible! I'm still not telling you what type of book it is! Title and subtitle are top priority keywords and I'm not even using them right. What fresh hell even is this bullshit?
  • ZERO SOCIAL PROOF? farts into the room and closes the door, so everyone can suffer accordingly
  • Didn't tell my newsletter? No prep? It was gonna be a secret, silent yeet? that was the strat? WHAT TH EFUCK REN

I'm not even giving this weird little book a chance. And people need this book. They really do. This is in the public's best interest.

Read more... )

renegadefolkhero: (Default)

I'm experimenting with terrain patterns in Farm Together 2. Made an actual checkerboard and filled it with bushes. They're supposed to be in sort-of seasonal order, with spring-blooming facing my cherries which are also spring-blooming, and summer facing the summer tropical section. It's a little tricky because for example only black mulberries bloom in spring, but winter had I think 4/6 varieties that bloom. It's a work in progress. I like it so far.

I was thinking about how I've glommed onto this game lately. I don't consider myself stressed per se, the State of Living has changed for most of us and I've adapted to that, but I think a big part of what draws me into this game right now is order. I can construct extremely orderly, logical environments that still have a lot of creative elements and--design wise--surprises. Looking over my color-coded lettuce resource crops gives me a sense of satisfaction and calm. And a lot of the changes I'm making right now are actually making my farm MORE orderly and a little less chaotic. I guess I'm just working out some stuff here.

So on the one hand, I'm like... I'm nearing 200 hours in this silly farm game and I'm neglecting some of my creative projects, should I be concerned about that? And on the other hand, I'm like you know what, I'm blowing off a lot of steam playing a creative game that has $5 DLC packs and I have not hit the bottle once this is OBJECTIVELY FINE, THANK YOU.

x-posted from .club

Read more... )

renegadefolkhero: (Default)

It's that time of year again lads. Time to NESTLE comfortably in the cyber bosom and spend too much time tinkering with the toys and building unnecessary new ones.

I wanted to add a DW crosspost feature to my gameblog frontend thingy, and realized mobile posting could be leveraged for that using Python's SMTP library.

Mobile posting is pretty cool actually! If you attach images to the email, they're uploaded and added to the end of the post with a line break, which makes adding images marginally less fussy. Downside is you have no control over the size or placement.

Dreamwidth chooses a numeric filename based (I think) on total images uploaded across the site, so I don't know any way to anticipate the attachment image urls and include size/placement html in the body of the post.

For the convenience of all, I include a cut-tag at the end of the body and attach thumbnails instead of the full screenshots. Since the images are automatically added at the bottom of the post, I cannot programmatically add anything after it (like, say, a closing cut-tag). Thankfully, Dreamwidth graciously accepts my rube lack of formal </cut> and the cut-tag handler accommodates this.

Don't Panic

Nor despair, I intend to xpost selectively. Probably first thoughts game posts, or longer ones that will be of general interest, and I'll spare you all my mundane "look I reorganized my cow pasture for the 1234th time" posts.

That being said, if I can infect anyone with the Farm Together virus, I will consider all the above time well spent. There will be rainbow llamas in your future. Yes, I am threatening you.

Bonus: Github fun

I can never leave well enough alone, so I crawled around in the the Dreamwidth source code for a bit, which was educational and amusing. I'd like to pay my respects to whoever did all the mobile carrier handling to make sure email posts from various carriers didn't post a bunch of JUNK.

Witness this valiant battle in dreamwidth/cgi-bin/DW/EmailPost/Entry.pm:

    # tmobile hell.
    # if there is a message, then they send text/plain and text/html,
    # with a slew of their tmobile specific images.  If no message
    # is attached, there is no text/plain piece, and the journal is
    # polluted with their advertising.  (The tmobile images (both good
    # and junk) are posted to scrapbook either way.)
    # gross.  do our best to strip out the nasty stuff.

cleanup_mobile_carriers includes special cases for Sprint PCS, T-Mobile, Alltel, Verizon, Virgin Mobile, and UK service 02 whatever the heck that is.

Bless. 🙏

renegadefolkhero: (Default)

Tumblr's recent reblog change and subsequent rollback has led users to pick up alternate social media. THIS IS EXCELLENT. I'm a big advocate of spreading your internet footprint across multiple sites. I've been meaning to set up a centralized social RSS so I can keep up with friends wherever, not just when I occasionally poke my head into one dash or another. This gave me the push I needed to start collecting everyone's RSS feeds.

I use Feeder on Android and Feedbro on desktop.

  • AO3 - See FAQ
  • Bluesky - RSS automatically discoverable from the user's profile page. It's not human readable. Example:
    • https://bsky.app/profile/ren.shittycasual.club
    • https://bsky.app/profile/did:plc:k7w7qvflmokud2plbogjrsod/rss
  • Backloggd - Provides RSS for reviews at https://backloggd.com/u/(user)/reviews/
  • Dreamwidth - https://(user).dreamwidth.org/data/rss
  • Instagram - I wasn't able to find an official RSS feed, but Feedbro automatically grabs posts using the profile url
  • Mastodon - https://(server)/users/(user).rss
  • NeoCities - Provides a limited site update RSS for users who haven't built something more comprehensive at https://neocities.org/site/(user).rss
  • Pillowfort - Doesn't have RSS. You can use RSS Bridge by finding an instance that supports Pillowfort. I'm currently using rss-bridge.cheredeprince.net
  • Reddit - https://www.reddit.com/r/(subreddit).rss or https://www.reddit.com/u/(user).rss
  • Tumblr - https://(name).tumblr.com/rss

I use folders to create a master feed for each user.

Could I humbly suggest having a landing page?

Some people use NeoCities or sites like linktree for socials lists. Dreamwidth has a space for social links on the profile page.

Dreamwidth is my ground zero in the event other platforms go down.

renegadefolkhero: (Default)

For all those who were wondering if my Farm Together 2 obsession ever stopped

NARRATOR: (absolutely no one wondered this)

It has not. And I must say, the recent inclusion of rainbow llamas is probably the best thing that happened to me all week.

Unclear why that screencap is so scronched but you get the idea. They are event critters, so I gotta grind some shit out to unlock them permanently. They are gonna live next to the unicorns.

renegadefolkhero: (Default)

I suffer mightily from sunk cost fallacy, and I've developed a constellation of rulesets to help me navigate this. One of the most effective techniques I've discovered is being able to simulate physically throwing things away.

All my projects have a trash folder, and any time I need to rewrite a chapter or cut something, it goes in the trash. The idea here is if I made a horrible mistake, I can still dig it out of the trash, just like I would in my office at home. Dig rate is like... less than 1 percent. I've dug something out of the trash maybe once. But the possibility of being able to dig things out of the trash has made it a lot easier to cut darlings.

This past week I was trying to decide which story to finish next and I was pretty meh on most of them. I looked at all the drafts and general cruft lying around, and I set up a trash can, and I started throwing stuff in it. I was ruthless. Anything less than X words, gone. Concepts that have been sitting around a few years that I never "got around to" are clearly not interesting enough to pursue, so gone. A muddled concept that split into two drafts, because I couldn't figure out a clear direction? Both parts gone. (These are the worst, by the way.) Hate this idea now? Goes without saying, maybe, but gone!

By the end of it, I'd whittled down my graveyard to such an extent I realized... I'm done? I'm done. I'm finished with this generation of pen names. I did the thing, and it's time to move on. And I felt it this time. It wasn't, "I should retire this pen," it was, "This pen is retired now. There's nothing left to write for it."

As someone who drags pen names around for years, this was very liberating. So I've spent the last few days chasing down outstanding royalty payouts, deleting unnecessary accounts, and turning off auto-renewal on domains. It's very cleansing.

I was going to do another post but forget that noise, I'll put it right here.

Obvious (?) Shit I Learned the Hard Way Cause I'm That Guy

Over the past few years I have been given advice by people who are much better at this, and I have made a point of Questioning the Premise (QTP, see Becca Syme) or going with my gut most of the time. I've sold 6,000 books which is more than average but not "a lot" so take this as you will. Shout out to all the dudes who were right who I didn't listen to.

this got dumbly long )

And if you say "Renaldo you don't sell enough books to know squat about anything why should anyone care what you think," that's valid but also fuck you.

ANYWAY, my takeaway is

Don't worry about doing all the things. Do the things you have energy for or like. A lot of "the things" have absolutely negligible impact compared to writing good books, having solid covers that your readership recognizes, and solid passive advertising, unless you're already selling a crapton of books and you are wanting to expand into every nook and cranny.

IDK what my full strategy will be for my next pen but I ain't doin none of ^^^^ that nonsense.

renegadefolkhero: (Default)

money

  • like what even is money?? "Money can be exchanged for goods and services." (only made $350 boo)
  • eden did not pay me (or a bunch of other people) :( boo
  • I spent the money on seeds, plants, games, and a stuffed octopus. The octopus, in particular, is delightful. yay

boook

  • I finished a novella that I genuinely really like, but stalled out on last year because I was stressing about how readers would respond to it. This time, I decided to Ren up and do what I need to do, and I think it worked out pretty okay. I'll sit on it a while, probably until the end of the year, which will hopefully help with publishing anxiety. It's a somewhat personal story, and I'm sure some clueless dumbass will eat me alive on Goodreads and I'll spiral into despair, but whatever.
  • I picked up an unfinished novel from 2024. After a week poking at it my gut said, there 👏 is 👏 something 👏 wrong 👏 with 👏 this 👏book! And indeed there is something wrong with this book. The book doesn't work as a romance and wants to be more of an urban fantasy, and the midpoint is totally borked. I'm faced with that old dilemma: do I pour my soul and sweat into a thing that may not ever shape up, or let it die and save myself some grief? After hemming and hawing a bit, I decided I would give it one last go. I'm 35k in and normally Let It Go becomes apparent sub 20k. If I've got more than 20k I generally have SOMETHING. Might not be a great something, but it's something.

The dilemma: I have to publish More Book to make money, and I need money for games. Very tricky situation. So I yeeted a book last week, and I did my little ritual dance where I say I'm not gonna look at my sales dash but then obviously I do look because I need to sell at least one copy so I can calm the fuck down. As it happens, I sold 4 copies within several hours, so I released a godless primal scream and collapsed in on myself like a dying star, as one does.

For all my pissing and moaning I'm actually a very simple creature. I just want to sell like... a book, sometimes. Can you imagine if I actually sold lots of books, many times? How terrible would that be for everyone. That would be horrible. I would explode and you'd all die. Good thing I don't know how to market these.

Puchao

Feb. 10th, 2026 01:51 pm
renegadefolkhero: I Had Trouble in Getting to Solla Sollew (seuss)
I am once again asking, why is Ramune Soda Puchao so good? What gives it the right?

I used to think Hi-Chew was inferior. I was wrong, and I will atone for this. Hi-Chew has merit, due largely to its almost insane range of flavors. But Ramune Soda Puchao is the best and this is not up for debate.
renegadefolkhero: (Default)

mooney

  • I made $450 this month (I think... probably more than that, who cares)
  • Eden paid me. I honestly wasn't sure if that would happen or not.
  • Last year I made $34 in ebook sales on Kobo. This month, I made $27! Not sure what happened but awright.
  • I've said before shorter works will like never pay out on Kobo+, but I just figured out one of my short novellas paid out twice last year so booyah.

boook

  • I finished a 60k romance draft this month. I started this book back in 2024 and watching it finally come to life has been very rewarding. It's still missing Something so I'm gonna marinate it a while. For some reason, 60k ish is a common stopping point for me on a middle draft, and I usually come back and add 10 to 20k. I expect this one to be about 70k finalized.
  • I decided to post a recent finished story on my Patreon. Some people post weekly chapters on subscription platforms as a way to motivate themselves. Personally, I can't do that. It stresses me out, and my back and forth discovery/writing style is not conducive to serial publishing. That being said, publishing there scratched an itch for me and I made uhhhh I think $70 in subscriptions?
  • The urge to publish is rapidly fading now that I'm getting used to not doing that, and realizing how nice it feels to just write and not deal with hoohah. I set a tentative goal to push out two book babies sometime this year but who knows

Next book? I don't know! When I'm between drafts I tend to flit around here and there, feeling things out and seeing what I vibe with. I have 3 ghost WIPs I'd love to finish. There's one novella in particular I have returned to about four times. I really want to finish that book, but I also don't want to touch it more than five times, so I'll probably prance around it a bit longer.

renegadefolkhero: (Default)

ALLi 2025 Indie Author Data Drop

Interesting data in this one, including some things I'd noticed from the trenches (like the uptick in authors selling books direct, e.g. from their own stores). Direct sales and subscription sales are rising (I also use a subscription platform, I'll discuss it at the end of the month).

One part that was really interesting was the section on AI authors (page 20)

242 books in 120 days

That’s the kind of volume some AI "authors" are now churning out. Whatever the quality, the sheer quantity of new titles made a killing on Amazon’s old algorithm (which favoured new releases) and led to a drop in visibility for everyone else, even authors who use a "rapid release" model. Here's one AI author, as profiled by the K-lytics market intelligence service.

You can see from the cover collage the author they spotlight published in a number of different niches in erotica and romance, including some fairly fringe stuff like lactation kink (see June column, the AI covers with giant milkers are the giveaway)*. This catalog was pulled from Zon for whatever reason but the books are still floating around on B&N and GPB with some mashups I'm... really not sure about in terms of marketing (hucow + dark reverse harem?) but make no mistake I glanced over the sample and I'm here for it. Favorite quote: "You already live in hell," he said. "We just decorate it."

ffffffffffffffffffffffffffffffffffffffffffffffffffffff

ANyway, moving on

There's been a massive uptick (x25!!) in self-help books (and we've seen D2D's pushback against this) across the board. Contemp, SF, and thriller titles per month have increased 2, 3, and 5 times respectively, but what's interesting to me is they all end up hovering in the 4-6k range. MEANING it probably doesn't matter what you write, all categories are affected. If you look at the 5-year spread, # of Kindle titles per month holds fairly consistent from 2020 to 2022, and then we see the frankly insane jump around June 2023.


* This made me laugh because I when I was suffering really bad burnout last year I jokingly suggested to my partner I'd start writing milky books and we had a lot of fun spitballing ideas. I'd attempted to do a market survey and it seemed there was a healthy market (?) somehow(??), and I read a few and was just floored by the general insanity. ANYWAY, apparently Ms. AI up there came to the same conclusion.

renegadefolkhero: (Default)

I was reading a Kotaku article about the number of gaming new sites that have emerged in the wake of Vox's absolute shittery wrt the sale of Polygon to a weird content farm. They mention:

Given the current state of the clearnet, the retreat to gated communities that require subscriptions for basic access and paid subscriptions for extra content, forums, and the ability to comment, makes sense. And honestly, I'm not sure there's any other way to do it right now. Content has to be gated because of bots hoovering up all the open access data. Ads have always been a flawed solution to, "How do we pay for this?" And the fact is, commenting isn't a right, it's a privilege, and we've established a significant chunk of anonymous commenters are bots or bad actors.

Basically, we're going back to magazines. A free subscription is equivalent to paging through a magazine on the rack until it's your turn at checkout, and a paid subscription is like having the thing delivered to your house.

Normalizing subscriptions means normalizing paying for things you like or find useful, even if you can technically get some of it free or find loopholes to get all of it free. It's a state of mind that didn't come naturally to me as someone who surfed the net for decades exchanging data or my eyeballs for services and reading material. But when I was looking into hosts for my video game blog, I was reacquainted with what it costs to run a site with reasonable uptime. It helped reinforce that if I like something, I have disposable income and can chip in, even if I don't necessarily care about or use whatever perks come with any given paid subscription. Subscriptions cut out the middle man (ads, and the mechanisms by which they're served). You're directly shelling out to the people who do the thing. And you want them to do the thing.

So within the past year I've been peeling off royalties to pay for various services and sites. I picked up a premium subscription at Pillowfort, even though I primarily lurk there, because I appreciated what they were doing. That got me visiting more regularly, and I've come to really enjoy opening my dash and perusing posts for about five minutes each morning as part of my routine. Now it feels more natural to chip in $5 here or there for blogs or news sites or whatever. Most subscriptions run $5 to $10 a month, so it does add up, but even this feels right. I can't read one million magazines a month, nor would that be good for me. But reading like 4 or 5 magazines with targeted, curated articles? Sure. Let's go. I mean, I don't NEED access to all the things. Just the ones that are most important to me.

If this is the future of the web, I'm okay with it.

renegadefolkhero: (Default)

The other day I came across this quote by some rando:

whenever i read a blurb with so and so's "adult epic fantasy debut" i immediately stop, ponder did this person used to write ya?, and then assume they did and scroll. is that wrong? AITAH? just kidding i don't care.

Wow, what an asshole, lmao.

Anyway, I just finished the infinitely traumatizing You Weren't Meant to be Human by Andrew Joseph White. It's about a trans man who is forced to carry a pregnancy to term. I wasn't sure if I'd be able to read it at first, since this is obviously massively triggering, but I did, and I was horrified, and it was incredible, and I would absolutely be horrified again. Capital Q queer book. I can't recommend it, mind the trigger warnings, but I sincerely and deeply appreciate the jolt to my system.

Read more... )

Oh, one last thing. This is AJW's adult horror debut. The previous books are all YA, and of course I'll be reading one of those next.

renegadefolkhero: (Default)

One of the reasons I started a gameblog thingy and use Backloggd and Retroachievements is because I play so much stuff I forgot what I've played. I glanced over my logs and was like... oh yeah, I did play that! This is but a smattering.

Favorites

  • Atomicrops is a farming tower defense game that sat in my library forever. I finally played it and had a blast. The goofy graphics and the loop are lots of fun.
  • Isles of Sea & Sky is a delightful sokoban puzzle game with cute graphics. Impulse buy because I loved the look. I was totally hooked on this thing and ended up sinking over 30 hours into it. Some of the puzzles are devilishly hard, and solving them was quite rewarding.
  • Billionaire Lovers was a great time despite the repetitive gatcha game. Great short 'n sweet VN. These days romance VNs don't really keep my attention unless they have toxic LIs and I loved how unhinged one of the guys is.
  • Golden Krone Hotel is a super streamlined roguelike with some neat vampire mechanics. In retrospect, this is a technical 3-star, but I had a great time while I was in it.
  • Dispatch is a fun superhero comedy story game. Gave me a story hangover. Would punch an obnoxious reporter again. Would definitely go in for season 2.

Bizarro of Note

  • Rogue Light Deckbuilder ... Husband extols you to build the deck, so you must. When you build the deck, you get money. Be very strong for husband.

Let's Play Again! Back for More

  • Revisited Slay the Spire when my partner bought a Steam copy and really got into loading up on relics.
  • Revisited Hades and beat the game my 15th run! EXTREMELY EXCITING! I still need to go back and unlock more story! I will this year! Surely!
  • Revisited The Planet Crafter to play the Planet Humble DLC. It was More of That, and I really enjoy this game as a exploration and crafting sim.

I WILL COME BACK FOR YOU DEPT - Games I will play again, because they are good but I am shitty

  • Ender Lillies is so cool but like so hard man.
  • Silksong... maybe. It sorta wore out its welcome for me as a "game to play" around 30 hours, even with mods for QOL, but I love the characters, art, story, vibes, etc. and I'm sure I'll revisit it when the new DLC comes out next year.

Unexpected Old Gems

I emulated a lot of stuff, including a butt load of Castlevania games, but two shmups stood out for me.

  • Over Horizon is a visually interesting NES shmup that never got an NA release.
  • I was able to play a Gyruss arcade machine this summer, and found that I like the NES Gyruss even better!

Obligatory Survivors Like

  • Voids Vigil was my favorite of these. This dev also made the excellent Boneraiser Minons. I play too many of these games, honestly, but both of those are in my top 5.

TOO MANY HOURS please help my family is starving

  • Farm Together 2, hands down. 150 hours. Don't click the link. Avoid. Save yourself. I grabbed both the DLCs, Meadows and Gothic, and loved them and I will probably buy everything they release for this game. I haven't even fully expanded my farm yet. There's just sooo much.

All in all, a great year for gaming. Hit releases from the 1980's on up to 2025. There was hole digging and belt assembling and angel shooting and Mr. Do!ing (so much Mr. Do! ing) and first-person head-bob motion sickness and I don't think I touched a single fucking EA game, how about that. Let's do it again this year!

renegadefolkhero: (Default)
  1. i evidently published more books than i finished reading last year :/ which is a pretty terrible look sorry everyone

  2. i did a horrible job keeping track of what i read on storygraph and now i dont get a nice 2025 wrapped infograph so maybe i'll learn my lesson this time. the most enjoyable book i read was the tainted cup by robert jackson bennett which is fantasy nero wolfe basically.

  3. whenever i read a blurb with so and so's "adult epic fantasy debut" i immediately stop, ponder did this person used to write ya?, and then assume they did and scroll. is that wrong? AITAH? just kidding i don't care.

  4. i can't enjoy dark erotica because whenever they do something unhinged i'm like no they should have done this depraved thing you're doing it WRONG and then i'm like ffs do i have to write everything and--no. please, no. i just want to vibe with an author who knows when to be soft and when to give someone a urine enema. and sadly nobody threads the needle quite like me. i may have to start reading fanfic again? undecided.

  5. tumblog on dw just means i was gonna pop off on tumblr and instead i'll pop off here

renegadefolkhero: (Default)

It's that time again. This year put almost everyone through the wringer, I think. I was a whiny wah-wah for a while but I got my shit together and changed my goals for this publishing thing.

What kinda year was it? Welllllllllllllll

Read more... )

Me me me me

I saw the writing on the wall mid-year and recalibrated my estimated yearly earnings from $10k to $7k. Assuming something completely crazy doesn't happen the last day of the year (One year I sold around 200 books on 12/31 for reasons still unknown to me and THAT WAS AWESOME), I made about $7,500 this year before taxes and expenses. My royalties increased by $500 this year, which was less than I expected for my backlist and amount published (2 novels, 2 novellas, 5 shorts, and a bundle).

My bestselling book is my newest novel, which made $440 over the last 6 months. I pulled $1,000 on my best erotica bundle, and I had 3 books cross the $1,000 lifetime threshold which for me is a nice milestone. A while back I set extremely modest "earn out" thresholds of $2k for novels, $1k for novellas and $200 for shorts. I've had some bombs (one book only made $53 even though my superfans lost their minds over it) but generally speaking, the novellas and shorts usually hit those targets in about 2 years if they sell at all.

After really struggling with my SFF projects, and beating myself up about not fully crawling out of the romance/erotica pit, I've decided to embrace the creative wisdom I am where I need to be.

I am where I need to be. I will get there. In the meantime, I've drastically overhauled my short/mid term goals.

  • Writing is officially a hobby now. It is not a business, it is a thing that accidentally makes money sometimes, and I will make it as stress-free as possible.
  • Consequently, I am scaling back admin to basically zilch.
  • My genre is now AO1 (audience of one, aka books for myself). I write what my heart desires and accept it's what I need to be working on at the moment no matter how weird or gooey or difficult to cat it might be
  • My goal is to finish up the ghosts hanging around (languishing WIPs) and build up a backlog of unpublished books to trickle out once or twice a year.

This is very different from goal list I set last year or even six months ago, but right now the focus is writing consistently and enjoying myself. I adopted this mindset in mid-November. So far so good.

Dispatch

Dec. 10th, 2025 09:27 pm
renegadefolkhero: (Default)

Running on fumes for this one, lads, but I just started my third PT and wanted to hugalgalghagh while it was fresh.

Dispatch is an enjoyable game. I love the characters, the voice acting is great, one of the romances is baller, and the game mechanics integrate well with the story and help immersion. The gameplay is basically Bioware's field banter overlaid on a puzzle. So if you love banter, there's a ton of it, and most of it is funny.

Someone on Steam said something like, "People who get the bad ending and are confused and upset by this have Marvel brainrot" and I'm inclined to agree with that assessment. The outcomes feel earned, and Dispatch aspires to the classic American Superhero ethos that focuses on honesty and preservation of life. Heroes don't kill people. Heroes also take their lumps, and tell the truth.

Now! good/bad with spoils

Read more... )

The ugly:

After the second PT I searched online to see if I somehow missed something and I came across multiple sites with guides for romancing Malevola and Phenomaman. These routes do not exist. The sites are evidently AI generated hallucinations. ugh.


Anyway, I've planed to do a third asshole hero run, assuming I don't lose interest, and I've found some of the asshole choices I didn't take before are pretty entertaining. Surely, by the end of this I will have netted all the cheevos. Surely.

renegadefolkhero: (Default)

This is gonna be a quick one. I'm doing the math on print-on-demand paperbacks and this is so dumb.

It costs about $5.50 to print a 300-page paperback. That's not the dumb part, that's great. Technology is wonderful.

Here's what's dumb. I've got a few distributors that take IDK 45-50% royalties on print. Here's how that calculation goes: the distributor takes their cut off the retail price, subtracts the print costs, and the author gets the remainder. So assuming I didn't screw something up somewhere...

Selling through D2D:

  • If I price that paperback at $12.50 I make 15 cents in royalties.
  • If I price it at $19.99, I get $3.48 in royalties (roughly what I'd make on a $5 ebook).

According to the Amazon calculator, I'd get (I think?) $1.70 in royalties for a $12.50 book they print.

Selling direct from my own website:

  • If I price that paperback at $12.50 I make $6.86 in royalties after printing costs and payment processing fees
  • If I price that paperback at $19.00 I make $11.66

I haven't even looked at Ingram Spark yet. asdklfja;sdklfj I'm hoping I'm fundamentally misunderstanding something here.

renegadefolkhero: (Default)

Struggling a bit here. My current book is at about 60k and I'm projecting 100k, and "Why Am I Doing This?" keeps rattling through my brain.

One of my colleagues recently made $10,000 on their first novel the first month. Friendly reminder I recently had my best launch month, which was $250. This writer is three decades my junior, and very new to writing comparatively. They made more in one day than I made in a month. They made more in one month than I did in 3 years.

Read more... )

Anyway, all this to say, this is awesome, and this author is a very kind, hard-working person, but fml. Royalties are reflective of readership, so even if you ostensibly don't care about the money, you actually do care because that's the primary metric by which we gauge interest and engagement with the work.

As a matter of self-preservation, I've recently adopted the attitude "my books don't sell and that's okay," as way to sorta push through my doubts and keep publishing. But the truth is... that's not a very good strategy. Because you need a carrot and a goal. "I write because that's what I do" is neither. So I'm gonna sit down and revisit my goals and think about being a bit more brave in terms of my ambitions and defining my own success.

renegadefolkhero: (Default)

I'm so annoyed lol.

yeet report )

So I'm annoyed on two fronts. First is I don't know why it sold better. Second, this seems to confirm allllll that launch work and $$$ I spent before amounted to jack squat.

The conventional wisdom is that novels sell better, and longer novels sell better than shorter ones (understanding the people saying this are often in KU, which rewards length). Erom is not a conventional genre, and I traditionally write a pretty tight book, but I think I might loosen up a bit for the next one, aim for higher WC, and be less ruthless with my edits.

I have a hard time NOT editing the bejesus out of a book, even when it's a "this won't sell" weird-ass erom. I would like to get more comfortable with less work for these types of books. Final edits are by far the most tedious part of the process for me, and if I could cut that out and just write, have a good time, and yeet, that would be swell.

renegadefolkhero: (Default)

A possibly premature post, but I think some of you are familiar with this series.

I've been wanting to play a Shin Megami Tensei game but was never sure where to start. Players look favorably on Nocturne, and I understand the somewhat recent remaster wasn't very good, so I got PS2 running on my SteamDeck and gave it a whirl. Until now, I've limited emulation to pre-PSX for the most part, so being able to dig more into PSX and PS2 really opens up my options.

I went into this not knowing what to expect beyond "demons" and it's pretty damn compelling. The graphics have aged well and the atmosphere and mood is awesome. I wanted to set expectations, so I read a little more and according to HLTB this is about a 50-hour game. It has multiple endings, and the dungeon crawling is very crawly, and I think people got annoyed about getting a mediocre ending which, for a game of this length, is very understandable. Definitely not a "put down and come back 2 weeks later and still know where the hell you are" type of game. My gaming threshold tends to be 30 to 40 hours at the very best of times, so we'll see how it goes.

renegadefolkhero: (Default)

The writer does well to intimately familiarize themselves with the phases of not-writing, so they can identify the portents. I have three.

  1. Doesn't Want to Write (But Does Anyway)
  2. Doesn't Want to Write (Does Everything Else) a.k.a Blocked
  3. Burnout (💀)

Read more... )

Anyway, I'm at #2. The blogging engine is going great, thanks for asking!

As for my book, I'm (As of this moment) 80/20 this is a legacy problem. This is my 3rd attempt to write this book, and I've changed a lot as a writer and now I'm pivoting aggressively away from romance (both for personal and practical reasons, and that's a later post lalalala) so there are things that need to be recalibrated. I'll get to it, after I'm done playing with my toys! skips away into coding wonderland

renegadefolkhero: (Default)

I'm now knee-deep in the first book of an SFF trilogy (I'm tentatively describing it as Science Fantasy, I don't know if anyone actually uses that term), and I have a lot of uncertainty. Not about the books per se, I'm committed and confident I'll finally be able to write this story. I'm a little nervous about writing my first series, because I've only written standalones.

This is probably technically a good time to be switching to a new genre with lots of ????, since a lot of things are changing across the board anyway and the old conventional advice may no longer apply (ranks slowing/freezing on amazon means some of the old promo strategies might not be as effective, etc etc). But I feel like I've gotten off the bus on the opposite side of town and have no idea where everything is.

I've taken steps to reassure myself.

Read more... )

Time for numberwang! It's always fun when my "big counter" ticks up to a milestone:

noombas

This is just for active titles on D2D. I've actually sold over 5,700 books across platforms. My bestselling book has sold 320 copies in like 2 years (and in case you're wondering, YES, it is emphatically one of my stupidest books!). I think I've published 50 books so far, but I delisted the stinkiest ones sales-wise so IDK.

As you can see, even if your books don't sell "a lot," especially up-front, over time it adds up if you keep on truckin'.

I know someone whose recent pen-debut novel sold more copies in one week than I sold from my entire catalog in one year. It would be foolish of me to compare myself to them, even if we were in the same genre doing similar things, because you never really know what's going on under the hood. Even if they TELL you what's going on, you're taking their word for it, not only that they told the truth but that they actually understand what made the difference (oftentimes, we don't unless you've got years of experience in a genre and you keep meticulous records).

You decide what you're asking your pen name to do for you. You decide what's cool. My first year I sold maybe 250 books. I decided 5.7k books in 3 years is cool. YMMV.

renegadefolkhero: (Default)

It sounds like KDP's rolling out ID Verificaton to more North Americans now. Authors are required to submit a government ID for verification.

This is not a new program, it was announced a year ago, yet there are reports of people having their accounts terminated because they can't upload their government ID or get Amazon to recognize it. It's not surprising because Amazon KDP's customer service is notorious for being highly-automated and script-driven.

You already have to give Amazon your tax info to get paid, so this is not a huge ask, and it can potentially curb abuse since KDP only allows people to have one account per lifetime. These days a single person can feasibly run a content farm thanks to AI tools, so maybe this will help with slop, but I feel like it will probably only deter people casually trying (and failing, I assure you) to make a quick buck, and not the organized content farms who are really abusing the system.

I sometimes wonder if banning low content and public domain books outright would help at all. Kobo is reportedly cracking down on restricted content (which also includes partially or completely AI-generated work, but if memory serves they're primarily targeting PD and LC books) and Draft2Digital will not distribute PD books at all. Amazon does scrutinize this content to the extent public domain ebooks are generally considered risky and not worth risking an account ban.

I guess the truth is, the real volume of problematic content is gonna be slop: either AI generated mishmash or machine-translated works that are able to get past Amazon's "content published elsewhere" sniff test. Enough forbidden extreme/taboo content already somehow gets past their content checks, so I'm not sure how good their sniff tests are in the first place, but they're definitely not good enough to reliably sniff out AI slop.

renegadefolkhero: (Default)

In the spirit of trying new things, I once again tackled the problem of writing on the go. Last year I resisted expanding my writing time, but now that writing is a "hobby" (lol) and I have a better handle on my time management, I decided it would be a more fun way to spend downtime than doomscrolling my feeds.

Read more... )

Obsidian is not Scrivener

I'm convinced that adopting Scrivener made it possible for me to finish novels. I simply could not wrap my brain around the story when I used a word processor, and the visual organization of the Scrivener binder, plus the ability to have side notes, was a game-changer. Now I think Obsidian is going to make more complex books and series possible. I'm simultaneously outlining book one and the full series right now, and I'm powering past the points where I got stuck before because I was just so goddamned overwhelmed by the volume of stuff I was juggling.

It's the links, folks. It is EFFORTLESS to link and track data in this tool. Need to rework a bit of lore? Toss in a [[TODO]] link with a brief sentence explaining what needs to be done. Need to fill a placeholder? Drop a link to the placeholder link in the outline. Having a dynamic TODO list that I don't even think about, that is always updated and links right to the spot I need to make the change, is chef's kiss

Obsidian's other big strength is layout flexibility and unlimited split panes. Scrivener only allows a single split pane. Most of the time, this is fine. But in the planning stages, being able to have chapters, series notes, outline notes, and wiki notes all open as needed in various panes has really helped.

Scrivener is gonna come into play after the rough draft, when I'm splitting and moving big chunks of text around, running my various editing tools, and getting ready for epub output.


Anyway, writing Baby's First SeriousBook Series is kinda scary! D: I'll talk about that next time. But I feel a lot better now that I have ways to organize that seem to be working.

renegadefolkhero: (Default)

I said TOW2 was a day-one purchase for me, and I'm gonna have to go back on that promise, but I sincerely appreciate the irony of the Outer Worlds, of all things, being Microsoft's first $80 title.

Come October, I shall play through the first game and associated DLC yet again, and when the sequel invariably goes on sale for $40 two months later I'll be there, slobbering and drooling as I gorge myself on sweet, sweet anti-capitalist jank.

You can be a complete freak about something and still set the price, lads. That's all I'm sayin'.

renegadefolkhero: (Default)

I'm fascinated by a story I only recently heard about... An extremely popular romantasy book (Crave by Tracy Wolff) is facing accusations of plagiarism, and the connections between the unpublished manuscript and the published book raise a lot of questions. Not just about sharing tropes and genre language, but about osmosis, and how much we absorb from other people's work and unconsciously project into our art.

Did a Best-Selling Romantasy Novelist Steal Another Writer's Story? (at archive.is)

Romantasy’s reliance on tropes poses a challenge for questions of copyright. Traditionally, the law protects the original expression of ideas, not the ideas themselves. A doctrine named for the French phrase scènes à faire, or “scenes that must be done,” holds that the standard elements of a genre (such as a showdown between the hero and the villain) are not legally protectable, although their selection and arrangement might be. The wild proliferation of intensely derivative romantasies has complicated this picture. The worlds of romance and fantasy have been so thoroughly balkanized, the production of content so accelerated, that what one might assume to be tropes—falling in love with a werewolf or vampire, say—are actually subgenres. Tropes operate at an even more granular level (bounty-hunter werewolves, space vampires). And the more specific the trope, the harder it is to argue that such a thing as an original detail exists.

The article also delves into the role of book packagers in several high-profile Romantasy bestsellers. All traditionally published books are collaborative on some level, but when book packaging companies get involved the lines between author, editor, publisher, and marketing can get extremely blurred. Crave's final draft was created by multiple collaborators during several whirlwind weeks right before the book went to press, and the rough was written in 2 months. In deposition, the author wasn't entirely sure if she wrote all the passages in question.


I don't read or write romantasy, but from what I gather, the readership craves "more of that" to such an exacting standard an outsider might not understand why This Romantasy book went gangbusters, and That One did not. Writers who can read and understand the market (which is a specific skillset not every writer has, in Clifton it's referred to as the Drafter archetype) have been able to leverage that understanding to make lot of money in this genre, but eventually Romantasy will hit a saturation point and it will be harder to sell books.

I casually know a couple of full-time indie romantasy authors (middle and top earners) who LOVE the genre. They genuinely love reading and writing it, they are incredibly intelligent and hard-working writers who have absolutely earned every bit of their success, and there is clearly a lot of heart in their books and process. But this genre seems ideal for "chefs in the kitchen" tinkering to find that winning recipe, and the book packaging company's ability to leverage this genre multiple times shows it can be done. Reading about the marketing savvy of the book packager Entangled Publishing (which also published Fourth Wing) gave me flashbacks to another story of a made-for-market book going gangbusters: 50 Shades of Gray. E. L. James is a little different, in that part of her strategy was filing off the serial numbers (a strategy many other fanfiction writers would later employ to launch their own romances as part of the more recent fanfic-to-tradpub pipeline), but at it's core 50 Shades incredible success is a marketing success story.


Packaging companies are not new to plagiarism claims. This story reminded me of an older one... In 2006, Kaavya Viswanathan was accused of plagiarizing several authors when she wrote How Opal Mehta Got Kissed, Got Wild, and Got a Life. The book packager Alloy Entertainment was involved in that process. Viswanathan was introduced to an agent who felt her current manuscript was too dark, and suggested she write something lighter that would sell better, and the agency referred her to the book packaging service.

I won't get into how some agents take kickbacks to steer writers towards dubious companies and programs, and I'm not making the assertion that Alloy Entertainment is or was dubious, but if an agent referred me to a book packager I would consider that a creative disconnect and politely cut my losses. In Viswanathan's case, Alloy Entertainment inked a 2-book deal with Little, Brown stipulating Viswanathan would produce the books, with the author and Alloy Entertainment splitting the advance and copyright. The scandal blew up, and the book crashed and burned big time and was pulled. As with Crave, the work of the author and the packaging company blended in such a way there was some question as to who actually plagiarized what.


There's been a lot of talk about why, if you'll forgive me for phrasing it this way, Romantasy readers are the way they are (It's the pandemic! It's being obsessed with Twilight/Harry Potter/Etc during one's formative years! It's the economy! It's the crushing state of the world!). Reading the GR reviews for the more popular romantasy books is always mind-boggling to me, because there's always a standard ratio of incoherent squeeing to "this was a boring retread" or "this is exactly like x, y, and z," or "omg this book literally copied such-and-such" and as an outsider I'm never really sure what tipped the scale one way or another.

Wanting More of That is not new. Mystery series have always leaned heavily on providing same protagonist, slightly different flavor of murder, for example. Romance and Fantasy are two readerships that I think historically have been very forgiving of retreading and rehashing favorite scenarios, particularly in stories with wish-fulfillment protagonists. At least right now, it seems a lot of what's selling in fiction across the board is escapism that's fast to process. People just want to kick back and read a fun story about a snarky woman who butts-heads-with-but-ultimately-marries a slightly-bad-but-mostly-just-hot vampire/werewolf/dragon while making an impact on the world around her. It's not for me, but I get it.

When will romantasy fans collectively decide they've had their fill? And when that happens... where will they go next? It will be interesting to see.

renegadefolkhero: (Default)

After a year saying, "I need to pivot to SFF, and to hell with sales," I'm finally there, and it feels nice. I've wrapped up the remaining mostly-done romance books that needed to be pushed out the door and I'm forbidden from publishing anything this summer. I have ZERO release dates for the rest of 2025. Amazing.

Kobo Screeching

I had a wonderful surprise this week.

Read more... )

renegadefolkhero: (Default)
I've been having fun with the short visual novel Billionaire Lovers, which doubles as a paranoia simulator. It's about an MC who unexpectedly inherits $100 million and suddenly has a lot of hot guys in their life being especially nice and/or clingy. It's light on the romance side, but I found the reveals fun and I especially like how quickly the game can end if you're not paying attention.

My only gripe is the MC gets addicted to an annoying Gacha game on multiple routes and I appreciate they were making a point but it was tedious to RP a loot box addict.

If you like VNs that go off the beaten path, this one's a no-brainer at $3 and 2-4 hours playtime. This was an impulse buy based on title and the promise of being scammed. Would definitely get scammed again.
renegadefolkhero: (Default)

The past month has really been something. I was able to publish a several ghosts that were sitting around mostly written, and conducted an experiment. I promised you numbers, so get ready.

Prefacing to remind everyone I am a wide, off-market queer writer, and a weird little contrarian dude in general. I'm sharing a snapshot of my modest sales data because I've seen so many sales reports from people who are launch-focused in KU in larger niches, and if you're not Doing That it's hard to manage expectations.

Managing expectations is crucial, IMO.

Read more... )

After processing all this, I decided my next experiment is to yeet my books, cut back on editing, and narrow my publishing footprint for the remainder of the year. In other words, focus on writing and drastically reduce time and money spent on all the other stuff.

This sounds like a retreat and a huge step back... but is it? I think the truth is I have a brain that insists on Doing It Right and I got caught up in doing a bunch of crap you're "supposed" to do and I need to cut myself a goddamn break.

renegadefolkhero: (Default)
I Must Return To Weekly Screeching/Crying About Writing

I must.

But first~! Someone said ChatGPT is free and you don't even have to sign up, so I fired it up and asked it to write a story based on the hook/concept of my upcoming novella (the hook is unique enough I can't tell you; you might find my books and either be scarred for life or slavishly devoted and I value your mental health just as much as mine). And I told myself, do not get upset. Whatever comes out... do not get upset.

I did not get upset but my blood pressure did briefly go up a tick, lol.

Read more... )

I have a lot of thoughts percolating right now (I generated the story AS I typed this post) and will have to revisit this later. But I have to say, having seen the output--and I might get some heat for this--I don't begrudge anyone wanting to use these tools, for whatever reason. It's not a learning tool, though. It's a shortcut tool. I think you could use this tool to make 50 stories and not necessarily learn what you'd learn writing a handful of stories on your own. But maybe you don't want to learn. Maybe you just want to make things and put them out there.

The volume of AI clogging up discovery right now is frustrating and sucks, but I'm not gonna moralize it. Things are changing as new tools are made available, and we must adapt. That's all.
renegadefolkhero: (Default)
A deck building simulator... thing.

Grabbed this on sale for like $1.50 with zero expectations. Husband extols you to build the deck, so you must. When you build the deck, you get money. At first, the floppy physics are frustrating, but I stuck with it to build one deck and after a few upgrades I was pleasantly surprised by how the game flow improved. You hammer nails (don't hit hand, ouch!) and build the deck for money, which you use to upgrade hammers, nails, planks, bugs, and so on to make more money.

Some of the nails yell at you, others whisper ominous portents. I still haven't figured out how to reliably squash bugs with my hammer for the big cash prizes (and I'm honestly not sure if you can really "aim" beyond just getting lucky when they crawl under your nail). This is becoming a weirdly cathartic game experience for me.

Also, I want to be very strong for Husband.

> .club for pics