renegadefolkhero: (Default)
2025-07-13 09:54 am

Status Report: Best Launch Ever

I'm so annoyed lol.

yeet report )

So I'm annoyed on two fronts. First is I don't know why it sold better. Second, this seems to confirm allllll that launch work and $$$ I spent before amounted to jack squat.

The conventional wisdom is that novels sell better, and longer novels sell better than shorter ones (understanding the people saying this are often in KU, which rewards length). Erom is not a conventional genre, and I traditionally write a pretty tight book, but I think I might loosen up a bit for the next one, aim for higher WC, and be less ruthless with my edits.

I have a hard time NOT editing the bejesus out of a book, even when it's a "this won't sell" weird-ass erom. I would like to get more comfortable with less work for these types of books. Final edits are by far the most tedious part of the process for me, and if I could cut that out and just write, have a good time, and yeet, that would be swell.

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2025-07-11 07:56 am

Shin Megami Tensei III: Nocturne

A possibly premature post, but I think some of you are familiar with this series.

I've been wanting to play a Shin Megami Tensei game but was never sure where to start. Players look favorably on Nocturne, and I understand the somewhat recent remaster wasn't very good, so I got PS2 running on my SteamDeck and gave it a whirl. Until now, I've limited emulation to pre-PSX for the most part, so being able to dig more into PSX and PS2 really opens up my options.

I went into this not knowing what to expect beyond "demons" and it's pretty damn compelling. The graphics have aged well and the atmosphere and mood is awesome. I wanted to set expectations, so I read a little more and according to HLTB this is about a 50-hour game. It has multiple endings, and the dungeon crawling is very crawly, and I think people got annoyed about getting a mediocre ending which, for a game of this length, is very understandable. Definitely not a "put down and come back 2 weeks later and still know where the hell you are" type of game. My gaming threshold tends to be 30 to 40 hours at the very best of times, so we'll see how it goes.

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2025-07-04 07:53 am

The Phases of Not Writing

The writer does well to intimately familiarize themselves with the phases of not-writing, so they can identify the portents. I have three.

  1. Doesn't Want to Write (But Does Anyway)
  2. Doesn't Want to Write (Does Everything Else) a.k.a Blocked
  3. Burnout (💀)

Read more... )

Anyway, I'm at #2. The blogging engine is going great, thanks for asking!

As for my book, I'm (As of this moment) 80/20 this is a legacy problem. This is my 3rd attempt to write this book, and I've changed a lot as a writer and now I'm pivoting aggressively away from romance (both for personal and practical reasons, and that's a later post lalalala) so there are things that need to be recalibrated. I'll get to it, after I'm done playing with my toys! skips away into coding wonderland

renegadefolkhero: (Default)
2025-06-21 09:05 am

Series are Scary + Numberwang

I'm now knee-deep in the first book of an SFF trilogy (I'm tentatively describing it as Science Fantasy, I don't know if anyone actually uses that term), and I have a lot of uncertainty. Not about the books per se, I'm committed and confident I'll finally be able to write this story. I'm a little nervous about writing my first series, because I've only written standalones.

This is probably technically a good time to be switching to a new genre with lots of ????, since a lot of things are changing across the board anyway and the old conventional advice may no longer apply (ranks slowing/freezing on amazon means some of the old promo strategies might not be as effective, etc etc). But I feel like I've gotten off the bus on the opposite side of town and have no idea where everything is.

I've taken steps to reassure myself.

Read more... )

Time for numberwang! It's always fun when my "big counter" ticks up to a milestone:

noombas

This is just for active titles on D2D. I've actually sold over 5,700 books across platforms. My bestselling book has sold 320 copies in like 2 years (and in case you're wondering, YES, it is emphatically one of my stupidest books!). I think I've published 50 books so far, but I delisted the stinkiest ones sales-wise so IDK.

As you can see, even if your books don't sell "a lot," especially up-front, over time it adds up if you keep on truckin'.

I know someone whose recent pen-debut novel sold more copies in one week than I sold from my entire catalog in one year. It would be foolish of me to compare myself to them, even if we were in the same genre doing similar things, because you never really know what's going on under the hood. Even if they TELL you what's going on, you're taking their word for it, not only that they told the truth but that they actually understand what made the difference (oftentimes, we don't unless you've got years of experience in a genre and you keep meticulous records).

You decide what you're asking your pen name to do for you. You decide what's cool. My first year I sold maybe 250 books. I decided 5.7k books in 3 years is cool. YMMV.

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2025-06-13 09:03 am
Entry tags:

KDP ID Verification

It sounds like KDP's rolling out ID Verificaton to more North Americans now. Authors are required to submit a government ID for verification.

This is not a new program, it was announced a year ago, yet there are reports of people having their accounts terminated because they can't upload their government ID or get Amazon to recognize it. It's not surprising because Amazon KDP's customer service is notorious for being highly-automated and script-driven.

You already have to give Amazon your tax info to get paid, so this is not a huge ask, and it can potentially curb abuse since KDP only allows people to have one account per lifetime. These days a single person can feasibly run a content farm thanks to AI tools, so maybe this will help with slop, but I feel like it will probably only deter people casually trying (and failing, I assure you) to make a quick buck, and not the organized content farms who are really abusing the system.

I sometimes wonder if banning low content and public domain books outright would help at all. Kobo is reportedly cracking down on restricted content (which also includes partially or completely AI-generated work, but if memory serves they're primarily targeting PD and LC books) and Draft2Digital will not distribute PD books at all. Amazon does scrutinize this content to the extent public domain ebooks are generally considered risky and not worth risking an account ban.

I guess the truth is, the real volume of problematic content is gonna be slop: either AI generated mishmash or machine-translated works that are able to get past Amazon's "content published elsewhere" sniff test. Enough forbidden extreme/taboo content already somehow gets past their content checks, so I'm not sure how good their sniff tests are in the first place, but they're definitely not good enough to reliably sniff out AI slop.

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2025-06-12 07:51 am

Obsidian Get!

In the spirit of trying new things, I once again tackled the problem of writing on the go. Last year I resisted expanding my writing time, but now that writing is a "hobby" (lol) and I have a better handle on my time management, I decided it would be a more fun way to spend downtime than doomscrolling my feeds.

Read more... )

Obsidian is not Scrivener

I'm convinced that adopting Scrivener made it possible for me to finish novels. I simply could not wrap my brain around the story when I used a word processor, and the visual organization of the Scrivener binder, plus the ability to have side notes, was a game-changer. Now I think Obsidian is going to make more complex books and series possible. I'm simultaneously outlining book one and the full series right now, and I'm powering past the points where I got stuck before because I was just so goddamned overwhelmed by the volume of stuff I was juggling.

It's the links, folks. It is EFFORTLESS to link and track data in this tool. Need to rework a bit of lore? Toss in a [[TODO]] link with a brief sentence explaining what needs to be done. Need to fill a placeholder? Drop a link to the placeholder link in the outline. Having a dynamic TODO list that I don't even think about, that is always updated and links right to the spot I need to make the change, is chef's kiss

Obsidian's other big strength is layout flexibility and unlimited split panes. Scrivener only allows a single split pane. Most of the time, this is fine. But in the planning stages, being able to have chapters, series notes, outline notes, and wiki notes all open as needed in various panes has really helped.

Scrivener is gonna come into play after the rough draft, when I'm splitting and moving big chunks of text around, running my various editing tools, and getting ready for epub output.


Anyway, writing Baby's First SeriousBook Series is kinda scary! D: I'll talk about that next time. But I feel a lot better now that I have ways to organize that seem to be working.

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2025-06-09 01:22 pm

The Outer Worlds 2

I said TOW2 was a day-one purchase for me, and I'm gonna have to go back on that promise, but I sincerely appreciate the irony of the Outer Worlds, of all things, being Microsoft's first $80 title.

Come October, I shall play through the first game and associated DLC yet again, and when the sequel invariably goes on sale for $40 two months later I'll be there, slobbering and drooling as I gorge myself on sweet, sweet anti-capitalist jank.

You can be a complete freak about something and still set the price, lads. That's all I'm sayin'.

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2025-05-30 06:52 am

Plagiarism or Simply Derivative?

I'm fascinated by a story I only recently heard about... An extremely popular romantasy book (Crave by Tracy Wolff) is facing accusations of plagiarism, and the connections between the unpublished manuscript and the published book raise a lot of questions. Not just about sharing tropes and genre language, but about osmosis, and how much we absorb from other people's work and unconsciously project into our art.

Did a Best-Selling Romantasy Novelist Steal Another Writer's Story? (at archive.is)

Romantasy’s reliance on tropes poses a challenge for questions of copyright. Traditionally, the law protects the original expression of ideas, not the ideas themselves. A doctrine named for the French phrase scènes à faire, or “scenes that must be done,” holds that the standard elements of a genre (such as a showdown between the hero and the villain) are not legally protectable, although their selection and arrangement might be. The wild proliferation of intensely derivative romantasies has complicated this picture. The worlds of romance and fantasy have been so thoroughly balkanized, the production of content so accelerated, that what one might assume to be tropes—falling in love with a werewolf or vampire, say—are actually subgenres. Tropes operate at an even more granular level (bounty-hunter werewolves, space vampires). And the more specific the trope, the harder it is to argue that such a thing as an original detail exists.

The article also delves into the role of book packagers in several high-profile Romantasy bestsellers. All traditionally published books are collaborative on some level, but when book packaging companies get involved the lines between author, editor, publisher, and marketing can get extremely blurred. Crave's final draft was created by multiple collaborators during several whirlwind weeks right before the book went to press, and the rough was written in 2 months. In deposition, the author wasn't entirely sure if she wrote all the passages in question.


I don't read or write romantasy, but from what I gather, the readership craves "more of that" to such an exacting standard an outsider might not understand why This Romantasy book went gangbusters, and That One did not. Writers who can read and understand the market (which is a specific skillset not every writer has, in Clifton it's referred to as the Drafter archetype) have been able to leverage that understanding to make lot of money in this genre, but eventually Romantasy will hit a saturation point and it will be harder to sell books.

I casually know a couple of full-time indie romantasy authors (middle and top earners) who LOVE the genre. They genuinely love reading and writing it, they are incredibly intelligent and hard-working writers who have absolutely earned every bit of their success, and there is clearly a lot of heart in their books and process. But this genre seems ideal for "chefs in the kitchen" tinkering to find that winning recipe, and the book packaging company's ability to leverage this genre multiple times shows it can be done. Reading about the marketing savvy of the book packager Entangled Publishing (which also published Fourth Wing) gave me flashbacks to another story of a made-for-market book going gangbusters: 50 Shades of Gray. E. L. James is a little different, in that part of her strategy was filing off the serial numbers (a strategy many other fanfiction writers would later employ to launch their own romances as part of the more recent fanfic-to-tradpub pipeline), but at it's core 50 Shades incredible success is a marketing success story.


Packaging companies are not new to plagiarism claims. This story reminded me of an older one... In 2006, Kaavya Viswanathan was accused of plagiarizing several authors when she wrote How Opal Mehta Got Kissed, Got Wild, and Got a Life. The book packager Alloy Entertainment was involved in that process. Viswanathan was introduced to an agent who felt her current manuscript was too dark, and suggested she write something lighter that would sell better, and the agency referred her to the book packaging service.

I won't get into how some agents take kickbacks to steer writers towards dubious companies and programs, and I'm not making the assertion that Alloy Entertainment is or was dubious, but if an agent referred me to a book packager I would consider that a creative disconnect and politely cut my losses. In Viswanathan's case, Alloy Entertainment inked a 2-book deal with Little, Brown stipulating Viswanathan would produce the books, with the author and Alloy Entertainment splitting the advance and copyright. The scandal blew up, and the book crashed and burned big time and was pulled. As with Crave, the work of the author and the packaging company blended in such a way there was some question as to who actually plagiarized what.


There's been a lot of talk about why, if you'll forgive me for phrasing it this way, Romantasy readers are the way they are (It's the pandemic! It's being obsessed with Twilight/Harry Potter/Etc during one's formative years! It's the economy! It's the crushing state of the world!). Reading the GR reviews for the more popular romantasy books is always mind-boggling to me, because there's always a standard ratio of incoherent squeeing to "this was a boring retread" or "this is exactly like x, y, and z," or "omg this book literally copied such-and-such" and as an outsider I'm never really sure what tipped the scale one way or another.

Wanting More of That is not new. Mystery series have always leaned heavily on providing same protagonist, slightly different flavor of murder, for example. Romance and Fantasy are two readerships that I think historically have been very forgiving of retreading and rehashing favorite scenarios, particularly in stories with wish-fulfillment protagonists. At least right now, it seems a lot of what's selling in fiction across the board is escapism that's fast to process. People just want to kick back and read a fun story about a snarky woman who butts-heads-with-but-ultimately-marries a slightly-bad-but-mostly-just-hot vampire/werewolf/dragon while making an impact on the world around her. It's not for me, but I get it.

When will romantasy fans collectively decide they've had their fill? And when that happens... where will they go next? It will be interesting to see.

renegadefolkhero: (Default)
2025-05-24 07:15 am

Kobo Screech Post

After a year saying, "I need to pivot to SFF, and to hell with sales," I'm finally there, and it feels nice. I've wrapped up the remaining mostly-done romance books that needed to be pushed out the door and I'm forbidden from publishing anything this summer. I have ZERO release dates for the rest of 2025. Amazing.

Kobo Screeching

I had a wonderful surprise this week.

Read more... )

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2025-05-19 07:05 am

Billionaire Lovers

I've been having fun with the short visual novel Billionaire Lovers, which doubles as a paranoia simulator. It's about an MC who unexpectedly inherits $100 million and suddenly has a lot of hot guys in their life being especially nice and/or clingy. It's light on the romance side, but I found the reveals fun and I especially like how quickly the game can end if you're not paying attention.

My only gripe is the MC gets addicted to an annoying Gacha game on multiple routes and I appreciate they were making a point but it was tedious to RP a loot box addict.

If you like VNs that go off the beaten path, this one's a no-brainer at $3 and 2-4 hours playtime. This was an impulse buy based on title and the promise of being scammed. Would definitely get scammed again.
renegadefolkhero: (Default)
2025-05-17 07:52 am

QTP: Question the Premise (and numbers)

The past month has really been something. I was able to publish a several ghosts that were sitting around mostly written, and conducted an experiment. I promised you numbers, so get ready.

Prefacing to remind everyone I am a wide, off-market queer writer, and a weird little contrarian dude in general. I'm sharing a snapshot of my modest sales data because I've seen so many sales reports from people who are launch-focused in KU in larger niches, and if you're not Doing That it's hard to manage expectations.

Managing expectations is crucial, IMO.

Read more... )

After processing all this, I decided my next experiment is to yeet my books, cut back on editing, and narrow my publishing footprint for the remainder of the year. In other words, focus on writing and drastically reduce time and money spent on all the other stuff.

This sounds like a retreat and a huge step back... but is it? I think the truth is I have a brain that insists on Doing It Right and I got caught up in doing a bunch of crap you're "supposed" to do and I need to cut myself a goddamn break.

renegadefolkhero: (Default)
2025-05-10 07:08 am

ChatGPT Wrote Me a Story

I Must Return To Weekly Screeching/Crying About Writing

I must.

But first~! Someone said ChatGPT is free and you don't even have to sign up, so I fired it up and asked it to write a story based on the hook/concept of my upcoming novella (the hook is unique enough I can't tell you; you might find my books and either be scarred for life or slavishly devoted and I value your mental health just as much as mine). And I told myself, do not get upset. Whatever comes out... do not get upset.

I did not get upset but my blood pressure did briefly go up a tick, lol.

Read more... )

I have a lot of thoughts percolating right now (I generated the story AS I typed this post) and will have to revisit this later. But I have to say, having seen the output--and I might get some heat for this--I don't begrudge anyone wanting to use these tools, for whatever reason. It's not a learning tool, though. It's a shortcut tool. I think you could use this tool to make 50 stories and not necessarily learn what you'd learn writing a handful of stories on your own. But maybe you don't want to learn. Maybe you just want to make things and put them out there.

The volume of AI clogging up discovery right now is frustrating and sucks, but I'm not gonna moralize it. Things are changing as new tools are made available, and we must adapt. That's all.
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2025-04-22 06:02 am

Rogue Light Deck Builder

A deck building simulator... thing.

Grabbed this on sale for like $1.50 with zero expectations. Husband extols you to build the deck, so you must. When you build the deck, you get money. At first, the floppy physics are frustrating, but I stuck with it to build one deck and after a few upgrades I was pleasantly surprised by how the game flow improved. You hammer nails (don't hit hand, ouch!) and build the deck for money, which you use to upgrade hammers, nails, planks, bugs, and so on to make more money.

Some of the nails yell at you, others whisper ominous portents. I still haven't figured out how to reliably squash bugs with my hammer for the big cash prizes (and I'm honestly not sure if you can really "aim" beyond just getting lucky when they crawl under your nail). This is becoming a weirdly cathartic game experience for me.

Also, I want to be very strong for Husband.

> .club for pics
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2025-04-13 06:55 am

Self-Publishing Roundup

Or, This Shit Again

A song as old as time, I keep meaning to post here and keep not and here we are. Let's just start at the top, baby steps.

Read more... )

And as an aside, I'd like to start being frank about numbers in these posts. Writers tend to guard The Numbers like precious jewels, because We're All Competitors except we're not (I'll save that rant for later). If you're new here, I'm a wide niche queer (mostly MM) writer, my backlists are erotica and romance but my goal is to move into SFF.

I never posted my year-end roundup for 2024 and I just finished my taxes, so in the spirit of that, here we go.

2024 Roundup

Last year I made about $7,000 in royalties. If you're trying to make a living in the US, this is nowhere near what you need. If you're a hobbyist who just needs to buy book covers, video games, and maybe replace your old fridge, this is a fantastic number. While some of these earnings came from branching out and trying new platforms, the vast majority of that is backlist sales on established platforms as MM readers slowly discover me and resonate with my off-market weirdness.

US TAXes

While it's fresh in my mind.

Self-published writers need to file a Schedule C 1040 with the IRS (NOT a Schedule E, which are different types of royalties). Most of the big platforms will send you a 1099 with two notable exceptions. Kobo, which is Canadian, does not. And if you have royalties dispensed through PayPal, PP will only send a 1099-K if you received over $5,000 in payments in 2024. (For 2025, it will be anything over $600, and that is the new standard I believe).

The tax rate for most of us is 15.3%, and the IRS will penalize you if you wait until the end of the year to file, no matter what you make. This is because the people who deliberately made our tax code complicated so millionaires can tax evade are in fact sadists, and they're taking it out on us normies. For self-employed income you're supposed to estimate what you'll make and pay quarterly. You can do this through IRS pay direct. I made $2,400 Q1, and after deductions I'm paying about $340 this quarter.

2025 Look Ahead

  • I'm on track to release my 50th book this year. (ffffffffffffff)
  • I'll be releasing at least 6 books across 3 pens, and 3 of them are ghosts (books I started writing and had to abandon for whatever reason) so I'm happy about that.
  • I'm on track for over 9k this year (my 4th). I made around 10k my first 3 years combined, to provide some perspective.

I recently released a book that won't earn out. It's written entirely for my pleasure, and it's a weird, imperfect, beautiful little book. I underpriced it, commissioned a cover, and pumped some money into ARCs because I like it when people say nice things about my books.

Do to royalty rate stupidity, at the 99c price point has to sell somewhere between 150-200 copies to break even, it varies with each platform. (At the "correct" higher price point of $2.99, it only has to sell around 35 copies... what a difference the 30% vs 70% royalty rate makes!) This is why I normally strongly, strongly, STRONGLY discourage shortrom pricing at 99c. Fuck that shit.

Anyway, I expect to sell 20 copies the first month on the high end, but we'll see? I've never released a book at 99c, and I'm treating it like an entry point to my backlist. But I also want to release a book I know can't earn out, as a mental exercise.

My goal is to not look at it for a month, and to focus on my current ghost. (I did already re-read it once; yes, I read my own books for fun.) I'm trying to internalize what Gilbert says: it doesn't matter if no one likes it, buys it, or reads it. I like it. And that's all that matters, and I'm onto the next one. (Gushing 4 and 5-star reviews certainly won't hurt though.)

renegadefolkhero: (Default)
2025-02-22 06:24 am

A Game About Digging A Hole

I love digging mechanics, so A Game About Digging a Hole seemed like a no-brainer.

The funniest thing about this one is it actually has a setup. You buy a house that is advertised as having treasure in the back yard. You buy an automatic shovel to aid in this. If your battery runs out, the shovel blows up (meaning you lose your ore).

As ores are gathered and sold on the internet, you gain money to upgrade your shovel size, inventory size, battery life, and jet pack ability. You have treasure detecting equipment that goes off if you get near an object of interest, guiding you to it.

A Game About Digging a Hole doesn't really get satisfying until you unlock the larger shovels. My first hole was such a sprawling mess I decided to start over and focus on building a very tidy, organized hole, and I've only just gotten to the point where my shovel is big enough to be fun. I needed a game I could mindlessly play to blow off steam, and if you're into games like Powerwasher Simulator you'd probably enjoy it, since it is essentially that with some exploration mechanics. As time wasters go, I like it okay. I'm generally going to prefer a survivors like or puzzle game to eat up my time, but once you get some upgrades under your belt and the digging opens up it can be satisfying.
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2025-01-16 06:29 am

Zelda: Tears of the Kingdom, terrorism, and the tantalizing possibilities of Link/Sidon

Crosspost from .club for Reasons. All you need to know is I've been gameblabbing TOTK for about a month, and this time I'm actually playing the game which means completing the various temples and whatnot.

The boss of the water temple, the Muckterror, is a terrorist. An absolute little shit. It was one of the most annoying boss fights I've ever dealt with in recent memory. This little bastard shoots slime all over the place, and flips and flops everywhere, and belongs in jail. I initially put a hydrant on a homing device so it would clean things up for me, but it was far more effective to strap a hydrant to my shield and charge the damn thing. I'm torn between despising what I was put through and appreciating that they did something radically different for this boss.

Liberating the water temple earns us Sidon's water bubble power, as well as his undying devotion, which I'm pretty sure Link already had... 👀

Back when BOTW came out, I heard people shipped Link/Sidon and I was like, "Ok, you kids have fun." Now, as I explore the Zora's domain in TOTK, I increasingly 👀 have Thoughts.

  1. Sidon is HUGE. The size difference is sending me.
  2. Sidon is objectively hot, not up for debate.
  3. Link evidently has a special relationship and history with the Zora. Multiple characters have commented on knowing him as a child, or giving him childhood nicknames and so forth.
  4. Sidon's sister Mipha was in love with Link, and unless I completely misunderstood this is explicitly canon. (Whereas Link being romantically in love with anyone is nebulous by design and you could see it different ways).
  5. Everyone, including Sidon, refers to Link as the Prince's very best friend, and so on.
  6. Evidently Sidon will not shut the fuck up about Link.
  7. There's a statue of Link riding Sidon's back in the town square, essentially, and the thought of them posing for this statue is sending me again.
  8. Link is notoriously stoic about romantic matters and on the watsonian side you can up with any number of delicious reasons why he would hold such things close to his chest.

When you initially arrive at the domain and talk to Yona, she's like, "Surprise, I'm your best friend's fiance!" and -- knowing very little about any of this -- I truly had a moment, because there's so much you can do with a setup like that.

Anyway, my point is I get it now. The youth were correct, as usual. And I am ABSOLUTELY writing this and filing off the serial numbers. It's too damn juicy to leave alone.

renegadefolkhero: (Default)
2024-11-06 07:41 am

Factorio

Factorio is the defacto factory-building game by Wube Software. After your ship crashes on a planet, you must harvest resources and research technology until you can build a rocket to escape. In the meantime, the Biters living there are most displeased with your encroachment, and reasonably seek to destroy everything you've built.

Factorio has been on my short list for a while now because I went through factory phase and every time I researched this type of game the answer was always, "Play Factorio." A lot of people say Factorio is the last factory game you'll ever need, so I took their word for it and played a few others first, understanding all roads would eventually lead here.

I took the plunge this weekend because I needed something to distract and occupy my mind, and it has been wonderful. The overhead view makes it much easier to build than the first-person perspective in Satisfactory, and the early game balance of building and fending off the Biters (as the local wildlife is known) provides a nice push and pull.

My first factory I expanded a bit too aggressively and my factory was too sprawling with minimal defenses, so when my pollution (I think?) got high enough to trigger recurring waves of Biters I was constantly on defense and felt like I was treading water repairing defenses and manufacturing ammo and couldn't really catch up.

I love restarting factory games! Starting over with a nice open playfield is really satisfying after I've set up a Frankenstein mess out of my control. So I already started a new game. This time, I'm keeping things scaled down and slowly building up defensive pockets. My first map had pockets of the 4 main resources all together. This map has stone, which is vital for defenses, a ways away, so I'm taking a more modular approach.

I'm to the point where I need to double up my power grid, but last time doing that may have been what triggered the increased Biter activity, so I'm gonna focus on solar panels which have zero pollution for now and keeping the current factory chains I have as efficient as possible. I'm overloaded with copper plate, but iron is always needed. I checked the wiki and confirmed copper wire is used in electronics and a few others things, but I'm probably gonna condense and retire about half of my copper setup soon to focus more on iron.

Anyway, this is a very fun game if you like to optimize All The Things, free form spacial puzzle solving, and build manufacturing chains with the occasional hazard break. Researching and unlocking technologies means there's always something new to push for and try out. The goal of the game is to build a rocket and escape the planet.

On a technical note, you can purchase this game direct from the website and get a DRM free offline version plus a Steam key. They have mod and multiplayer integration through their site, and the whole thing is polished and gives a nice sense of community. The game has tons of starting options and a few different scenario types. You can really get lost in this one, and I plan on it.

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2024-10-23 08:28 pm

No Place Like Home

While waiting for Farm Together 2 to leave early access, I embarked on the Great Farming Game Binge of 2024 and got this trash-picking-upping game believing it was a farming game. It's not really a farming game. It's a post-apocalyptic kinda-farming-but-mostly-cleaning-up-pollution game. The citizens of Earth abandoned our beloved planet for Mars, and those who remain are struggling with the trash they left behind.

The trash picking uping is generally satisfying, as is clearing out the areas. People compare it to Powerwash Simulator, which I actually didn't like. I like this a lot better because cleaning up the trash (by drilling down trash heaps and vacuuming up loose trash) opens up areas, reveals chests, uncovers passages, and so on. After you clear away trash, you can build structures and plant trees and crops almost anywhere. There are also robots, which you stun with water and tear apart with your drill.

Recipes must be purchased before things can be crafted, so you need to explore to find seeds so you can grow vegetables for upgrades. The game gives you craptons of seeds, so there's always plenty to sow about. You rescue animals and befriend them to convince them to live in the pens you've built for them. Animals can be named and given hats. If you put balloons on a pig, it floats away.

The farming is basic. You put seeds in turned plots and water them until they sprout. There are no seasonal restrictions or anything like that. You water crops with a big fire hose thing which is also pretty satisfying.

There are some good QOL features. One thing I particularly enjoy is there is no need to sleep, and if you die you simply respawn at home. This adds to the overall chill vibe of the game, where you simply take your time and do whatever you feel like doing. The game has fast travel, which is unlocked through exploration.

There is a fair bit of jank, a constant reminder this is a thoroughly indie endeavor. Unfortunately, since the progression and crafting is somewhat structured, it sometimes feels like "a thing to do" rather than a fun game to get lost in, and the garbage vacuuming aspect can compound that. The dialogue and story is also boring IMO. But gradually cleaning up the world is a good way to vibe.

renegadefolkhero: (Default)
2024-10-11 09:49 am

Writing Status Report hughsdfasdgla

I keep meaning to get back to posting about writing and games and keep NOT, and I was gonna pop off on Tumblr again and I thought hey, let's funnel that energy onto DW so here we are.

Earlier this year, I estimated I'd double what I made last year (est $6k) but I'm sitting at $4.5k I believe so ¯_(ツ)_/¯ There's a major sale at the end of the year, and I have one more big release going out, so $6k may be on the table still.

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The time tracking reeeeeally forced me to think about how I'm spending my writing life. I enjoy everything I write, and I sincerely believe my books are good, but I need to think about the long term and put together a 5-year plan. Hopefully by the end of the year I'll have some clarity on direction.