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I've continued roaming around completing side quests. Most recently, I filled out the full map and confirmed I've barely scratched the surface exploring though I've put over 50 hours into this game. I usually settle in for a 30 to 45 minute play session after work, which is generally enough time to find something new or die trying.
One of the main plots is to Find Zelda. Ask around and Zelda is seemingly everywhere asking people to do counter-intuitive things, like go into monster-infested caves naked or ignore strange ruins. Obviously this is an imposter and not really Zelda. I think the idea was to encourage players to get into the rich sidequest economy.
Mount Doom sucked the first time, but it sucks slightly less this time. One issue I have here (and elsewhere) is there are caves that are filled with excessive amounts of rock walls that must be broken, and this is primarily done with a sword fused to a rock. There's one on Mount Doom so large I broke 5 rock weapons tunneling through it. Weapons decay makes a "puzzle" like this even more tedious. The devs understand this, but rather than Not Doing That, they make sure there are lots of rocks and swords lying around so you don't have to constantly scrounge around for more rocks and swords which would be even more tedious. So thanks, I guess? But maybe we could have just skipped the excessive rock breaking part in the first place. (I say, even though swinging around a huge sword fused to a boulder is actually kind of therapeutic.)
In the plus column, there are a bunch of minecarts lying around and it has been good fun to hijack these and send a few koroks hurtling around the mountain. The first time was an accident, the rest were for personal enjoyment. I've since begun fusing rockets to koroks and launching them into space, which is fun and has been well-received by Donut.
On the sidequest side, I'm helping rebuild a coastal village (Hylian rice is proving to be a terrible bottleneck, but I've honestly enjoyed this one a lot) and I stumbled across a mayoral race and IDK what the hell is going on in Hateno but I need rice which they only stock in increments of 4 or 5 so I guess I'm here for it.
One of the main plots is to Find Zelda. Ask around and Zelda is seemingly everywhere asking people to do counter-intuitive things, like go into monster-infested caves naked or ignore strange ruins. Obviously this is an imposter and not really Zelda. I think the idea was to encourage players to get into the rich sidequest economy.
Mount Doom sucked the first time, but it sucks slightly less this time. One issue I have here (and elsewhere) is there are caves that are filled with excessive amounts of rock walls that must be broken, and this is primarily done with a sword fused to a rock. There's one on Mount Doom so large I broke 5 rock weapons tunneling through it. Weapons decay makes a "puzzle" like this even more tedious. The devs understand this, but rather than Not Doing That, they make sure there are lots of rocks and swords lying around so you don't have to constantly scrounge around for more rocks and swords which would be even more tedious. So thanks, I guess? But maybe we could have just skipped the excessive rock breaking part in the first place. (I say, even though swinging around a huge sword fused to a boulder is actually kind of therapeutic.)
In the plus column, there are a bunch of minecarts lying around and it has been good fun to hijack these and send a few koroks hurtling around the mountain. The first time was an accident, the rest were for personal enjoyment. I've since begun fusing rockets to koroks and launching them into space, which is fun and has been well-received by Donut.
On the sidequest side, I'm helping rebuild a coastal village (Hylian rice is proving to be a terrible bottleneck, but I've honestly enjoyed this one a lot) and I stumbled across a mayoral race and IDK what the hell is going on in Hateno but I need rice which they only stock in increments of 4 or 5 so I guess I'm here for it.